PB GL 4.4
GName Fun 0x104d53fd4
FName Data 0x10a3a1990
GWorld Fun 0x102b8ba20
GWorld data 0x10a7f24c0
GUobject 0x10a5d9d50
HUD FUN 0x0x103606d3c * updated
Get bone POS 0x103338df4
by @saudgl
@Bubg_dev
β€2
PB GL 4.4
lineOfSight 0x105f74d8c
Actor Decrption 0x1060d2cc4
Process event 0x104ef6d7c
Engine data 0x10a7f12c0
by @saudgl
@Bubg_dev
β€2
PB 4.4 SDK
https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
if you need to rename all function on ida read it on github
by @saudgl @Bubg_dev
https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
if you need to rename all function on ida read it on github
by @saudgl @Bubg_dev
GitHub
GitHub - saudgl/Pubg-4.4-IOS-SDK-GL
Contribute to saudgl/Pubg-4.4-IOS-SDK-GL development by creating an account on GitHub.
β€βπ₯1π1π¨βπ»1
PB GL 4.4
Yaw : 0x890
Roll : 0x898
Pitch: 0x888
LineOfSightTo : 0x7b0
by @saudgl
@Bubg_dev
GL-DEV
Offset New Update 4.4.0 GL GUObjectArray:0x10A5D9D50 GName Function:0x104D53FD4 GName Data:0x10A3A1990 GWorld Function:0x102B8BA20 LineOfSight:0x105F74D8C ActorArray Decry fun:0x1060D2CC4 Process event Fun:0x104EF6D7C KR GUObjectArray:0x10A6913D0 GNameβ¦
what is missing in above post added here :
PB 4.4
PB 4.4
GL
GUObjectArray:0x10A5D9D50
GName Function:0x104D53FD4
GName Data:0x10A3A1990
GWorld Function:0x102B8BA20
GWorld data: 0x10a7f24c0
LineOfSight:0x105F74D8C
ActorArray Decry fun:0x1060D2CC4
Process event Fun:0x104EF6D7C
HUD Function: 0x103606d3c ** Edited was not right 18May
Get bone POS: 0x103338df4
Engine data: 0x10a7f12c0
KR
GUObjectArray:0x10A6913D0
GName Function:0x104E2D1C0
GName Data:0x10A459400
GWorld Function:0x102C65FBC
GWorld Data: 0x10a8a9b40
LineOfSight:0x10604DF78
ActorArray Decry fun:0x1061ABEB0
Process event Fun:0x104FCFF68
VNG
GUObjectArray: 0x109E33F50
GName Function:0x104A35D60
GName Data:0x109BEA880
GWorld Function:0x102906820
GWorld Data: 0x10a04c6c0
LineOfSight:0x105C2BE94
ActorArray Decry fun:0x105D82A18
Process event Fun:0x104BD0788
by @saudgl
from @Bubg_dev
β€1
Note: Apple prohibits standalone .dylib files on iOS for app submissions . so if you uplaod it to testflight its may be rejected . so use .framework
β€2π€ͺ1
internal_SaudGl_SDK_4.4
fixed and βοΈ Tested on IOS .
=====
if you face an errors , for ex msg "not found" :
delete them caz not anymore exist
https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
fixed and βοΈ Tested on IOS .
=====
if you face an errors , for ex msg "not found" :
UVACTask_AccelerationControl
UVACTask_FlyingVehicle
UVACTask_FlyingVehicleVelocity
UVACTask_FlyingVehicleVelocityChange
UVACTask_FlyingVehicleZ
UVACTask_SuperSpeed
UVACTask_SuperSpeedAllDir
UVACTask_ClientAbsSpeed
delete them caz not anymore exist
https://github.com/saudgl/Pubg-4.4-IOS-SDK-GL
GitHub
GitHub - saudgl/Pubg-4.4-IOS-SDK-GL
Contribute to saudgl/Pubg-4.4-IOS-SDK-GL development by creating an account on GitHub.
β€5
BG_MI 4.4
GUObjectArray:
0x1095B72D0
GName Function:
0x10426CD48
GName Data:
0x109386C70
GWorld Data:
0x1097CFA40
GWorld Function:
0x1020AEAD4
LineOfSight:
0x10548DB38
ActorArray Decry fun:
0x1055EB9F8
Process event Fun:
0x10440FB44
sared from @Bubg_dev
By @H4M4IOS
β€1