GL-DEV
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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0
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for who have issue in (vtable) hook , as you know its located on _CONST section.. , what happen before ios 17 .
__const was inside the __DATA segments as section .

but after ios 17 became as new segments __DATA_CONST .
and its became read only ! , but r/w when loaded then became read only . so we have new flag SG_READ_ONLY in ios 17.

💪how to solve it , make read/write then change what you need to change( i mean hook vtable) then make it read only as before .
note: if you leave it as read/write will crash , must be back to be read only.

@saudgl
1
anogs_43_beta
4.9 MB
GL-DEV
anogs_43_beta
its NOT anti , but just file of anogs ver (((4.3)) beat next ver will come
PB GL 4.3

Gname Fun: 0x104bd8740
GName Data: 0x10a1178b0
GWorld Fun: 0x102a62208
GWorld data: 0x10a566e00
GUObject data: 10a34e980
LineOfsight fun: 105e111bc
ActorArray Decry fun: 0x105f77068
Process event Fun: 0x104d7bfc0
HUD fun: 0x1034d9828
Engine Data: 0x10a565bf0

by @saudgl
ch: @pubg_dev GL-DEV
7
PB 4.3 GL

Yaw: 0x890
Roll: 0x898
Pitch: 0x888

lineOfSightTo: 0x7b0
by @saudgl
Shadow4_3_OBJC_calss_dump.mm
4.1 MB
PB 4.3 Shadow OBJC , Classes
4.3.0

GL
gobject 0x10A34E980
gname_func 0x104bd8740
gname_data 0x10a1178b0
gworld_func 0x102A62208
gworld_data 0x10A566E00


VNG
gobject 0x10A205B00
gname_func 0x104B1AE24
gname_data 0x109FCEDF0
gworld_func 0x1029BFCBC
gworld_data 0x10A41E1C0

TW
gobject 0x10A545580
gname_func 0x104D78ADC
gname_data 0x10A30E220
gworld_func 0x102C0396C
gworld_data 0x10A75DA00


KR
gobject 0x10A566580
gname_func 0x104D9FA10
gname_data 0x10A32F280
gworld_func 0x102C2A8A0
gworld_data 0x10A77EA00

By:⬇️
@Dlbren92
shared from @Pubg_dev
3❤‍🔥1🔥1
//PB 4.3
#ifndef PUBGOffsets_hpp
#define PUBGOffsets_hpp

#include <stdio.h>
#include <string.h>

#define kLineOfSightTo "0x7B0"

#define kPersistentLevel "0x30"
#define kActorList "0xA0"
#define kNetDriver "0x38"
#define kServerConnection "0x78"
#define kPlayerController "0x98"
#define klocalPlayerController "0x30"

#define kPawn "0x4b8"
#define kCharacter "0x4c8"
#define kControlRotation "0x4e0"

#define kMyTeam "0x940"

#define kCameraCache "0x520"
#define kViewTarget "0x10a0"

#define kPlayerCameraManager "0x548"

#define kSizeX "0x40"
#define kSizeY "0x44"

#define kHealth "0xe60"
#define kHealthMax "0xe64"
#define kNearDeathBreath "0x1b60"
#define kbDead "0xe7c"
#define kbHidden "0xe8"
#define kCurrentVehicle "0xeb0"
#define kCurrentStates "0x1058"
#define kNearDeatchComponent "0x1be8" //struct USTCharacterNearDeathComp* NearDeatchComponent;

#define kRootComponent "0x208" //struct USceneComponent* RootComponent;
#define kRepMovement "0x110"

#define kPlayerName "0x960"
#define kPlayerUID "0x988"
#define kNation "0x970"
#define kTeamID "0x998"
#define kbIsAI "0xa40"
#define kbIsMLAI "0xa41"
#define kMesh "0x510"
#define kStaticMesh "0x988"
#define kLastRenderTime "0x490"
#define kVelocity "0x18c"

#define kRelativeRotation "0x1f0"
#define kRelativeLocation "0x1e4"
#define kRelativeScale3D "0x1fc"
#define kComponentVelocity "0x2c0"

#define kbIsWeaponFiring "0x1800"
#define kWeaponManagerComponent "0x25b8"
#define kPoseState "0x1810"
#define kScopeFov "0x1c54"

#define kCurrentWeaponReplicated "0x5c8"
#define kShootWeaponEntityComponent "0x398"
#define kWeaponId "0x1e0"

#define kBulletFireSpeed "0x560"
#define kRecoilKickADS "0xcf0"
#define kGameDeviationFactor "0xc2c"

#define kShootWeaponComponent "0xf30"
#define kShootWeaponEntityComp "0x1360"
#define kShootMode "0x10d9"
#define kbIsGunADS "0x1134"

#define kVehicleCommon "0xc00"
#define kHP "0x354"
#define kHPMax "0x350"
#define kFuel "0x43c"
#define kFuelMax "0x438"

#define kPickUpDataList "0x940"
#define kGoodsID "0x38"
#define kTableName "0x8a0"

#define kFPS "0x1c4"
#define kSTBaseCharacter "0x28E0"
#define kCoord "0x1dc"
#define kHeight "0x1c8"

#define kBP_MapUIMarkManager_C "0x4270"
#define kpExtraGameState "0x338"
#define kAlivePlayerNum "0xb34"
#define kPlayerNum "0x7a8"
#define kelapsedSeconds "0x4a8"

#define kPlayerState "0x2308"
#define kKill "0x6c8"

#define kTPP "0x1c50"
#define kFPP "0x1c60"

#define kGameReplayType "0x944"
#define kPickUpAnim "0x1e28"

#define kPressingFireBtn "0x33d0"

#define kCurrentReloadWeapon "0x2b58"
#define kCachedBulletTrackComponent "0xe28"
#define wuhou "0x190"

#define kYaw "0x890"
#define kRoll "0x888"
#define kPitch "0x888"

#endif

by @AFG_iOS1
Shared from GL-DEV
1👍1🔥1
BG 4.3 ios

GName Fun 0x1041ef544
GName Data 0x10927bc80
GWorld Fun 0x1020837fc
GWorld Data 0x1096c3a80
GUObject data 0x1094ab600
Process event 0x104392e30
LineOfsight 0x105427ffc
by @saudgl
from @Bubg_dev GL-DEV
1
Happy Eid - Bonne Fête - İyi Bayramlar - عید مبارک - عید شما مبارک - Selamat Hari Raya - Selamat Hari Raya - Feliz Eid - Frohes Eid - Buon Eid - 开斋节快乐 - イードおめでとう - С праздником Ид! - ঈদ মোবারক - Barka da Sallah - Heri ya Eid - Gëzuar Bajramin - اختر مو مبارک شه - جەژنتان پیرۆز بێت - ஈத் முபாரக் - ईद मुबारक.
5❤‍🔥1
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❤‍🔥1
GL-DEV
https://www.corellium.com/
NOT ads :: virtal iOS , Jailbroken any ver for testing . its very good but one day for 75$
❤‍🔥1
Offset New Update 4.4.0


GL
GUObjectArray:0x10A5D9D50
GName Function:0x104D53FD4
GName Data:0x10A3A1990
GWorld Function:0x102B8BA20
LineOfSight:0x105F74D8C
ActorArray Decry fun:0x1060D2CC4
Process event Fun:0x104EF6D7C

KR
GUObjectArray:0x10A6913D0
GName Function:0x104E2D1C0
GName Data:0x10A459400
GWorld Function:0x102C65FBC
LineOfSight:0x10604DF78
ActorArray Decry fun:0x1061ABEB0
Process event Fun:0x104FCFF68

VNG
GUObjectArray: 0x109E33F50
GName Function:0x104A35D60
GName Data:0x109BEA880
GWorld Function:0x102906820
LineOfSight:0x105C2BE94
ActorArray Decry fun:0x105D82A18
Process event Fun:0x104BD0788

TW
GUObjectArray:0x10A66C350
GName Function:0x104E02D90
GName Data:0x10A4343A0
GWorld Function:0x102C3BB8C
LineOfSight:0x106023B48
ActorArray Decry fun:0x106181A80
Process event Fun:0x104FA5B38

Shared from @Bubg_dev
By:@H4M4IOS
3👏2
PB4_4_offsets.cpp
2.2 KB
PB Offsets 4.4

shared from @Bubg_dev
3
SDK_ENEN_VNG.zip
12.4 MB
PB SDK 4.4 VNG

by @arjunmod_ram
shared from @Bubg_dev
** Not tested
PB_SDK 4.4.zip
6.6 MB
PB SDK 4.4

by BangJO [Z] DM @isar_hackJO
shared from @Bubg_dev - @i603D
** Not tested