Beam Mod Manager (BMM) 🧑
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One unified library for all of your BeamNG mods. Activate the mods you want to play with using a single click! You save space, time, and sanity while being able to truly enjoy your modding experience and play more BeamNG!
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BeamNG Mod Manager 🧑 0.8.0 is live! DUPLICATE DETECTION IS NOW FREE FOR ALL. 😁

Hello everyone!

Stoked for this one, made a big change a lot of you will love.

If you spend enough time in BeamMP, you've probably watched this happen, you join a server, it downloads all the mods you need, you play, you bring those mods into your library… and slowly your BMM manager and game mod folders fill up with copies of mods you already had β€” same car, same map, just under a slightly different name each time. Over time it adds up and wastes space and takes time to manage. Now BMM can help that automatically. 0.8.0 fixes that at the root. 😁

🧹 Automatic duplicate cleanup

When you import a mod that's byte-for-byte identical to one you already own β€” even if the file has a completely different name β€” BMM now folds it into your existing library entry automatically. The redundant copy goes to your Recycle Bin. Nothing is ever stored twice, and you don't have to lift a finger.

πŸ“¦ Version housekeeping

Mods update; old versions pile up. Now BMM keeps the newest versions of each mod β€” you choose how many, anywhere from 1 to 6 (default is 2: the current one plus the previous) β€” and tucks older ones away for 7 days in a new cleanup log, with one-click undo, before they're recycled. Nothing is ever gone for good by surprise. You'll find the slider and the log in Settings β†’ Duplicates & versions.

And if a BeamMP server you love runs an older version of a mod? BMM leaves that older download in the launcher's own cache instead of dragging it into your library β€” so you get clean storage and fast joins.

🎁 The Duplicates tool is now free for everyone

This one matters to me. The duplicate-finding tools used to be a paid feature. But BMM's own workflow was part of what created those duplicates in the first place β€” and it never sat right to charge to clean up a mess the app helped make. So, the entire Duplicates system is now free, for every user, for good. 🀝

A straight word on safety

"The app deletes files automatically" deserves an honest answer: BMM only ever removes a copy when it can prove it's the same mod β€” identical bytes, or the mod's own repository identity plus a clear version order. Anything it's unsure about, it leaves for you to decide. It never touches a mod you currently have turned on. Everything goes to the Recycle Bin or a 7-day undo window β€” never a hard delete. There's even a new identity engine under the hood that recognizes mods the same way BeamNG.drive itself does, so a renamed file can't fool it.

Download BMM v0.8.0 on the homepage here: BeamModManager.xyz

It will run a quick "rescan" on first launch, then will quietly tidy up whatever duplicates are already sitting in your library. Then it follows your choice in the settings for how many old versions to keep. Let me know what you think, and if anything looks off, the bug-report link is right in the app.

I really appreciate your support. It is what lets me build things like this properly β€” carefully, safely, and for everyone. Thank you, genuinely. 🧑

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-0-164131757

Cheers!
NickTheGrizzly 🧑
Save time and space with BMM so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.1: Improved Category Filters, Better Update Notifications, and more love for Patreon Creators.

Released July 18, 2026

🏷️ Category filters, redesigned

Categories now use true toggles on the colored dots β€” click one or more and it stays armed while you move around the app, with a ring on the dot so you always know what's filtered. They apply everywhere browsing happens (All Mods and In Library Only) and quietly stay out of the way everywhere else. Before these acted like pages and you could only use one-at-a-time.

πŸ”” Honest update messaging

Import a newer version of a mod you already have and BMM now says exactly that β€” "Added a newer version of a mod in your library" β€” and the outdated copy stops waiting around on the Updates page. The newest version speaks for its family.

🀝 More love for creators

A new "Patreon creators" filter lets you browse mods by people you can support, and Mod Details gets a "Go to BeamNG Repo Page" button. Mod cards are cleaner too: the Patreon heart moved to the corner, and the noisy conflict/duplicate badges are gone β€” the Conflicts and Duplicates pages are their proper home.

🧰 Plus

- The inner toolbar now auto-sizes like the top bar on narrow windows.

- Duplicate resolver cards now highlight the stats behind their "Keep" suggestion.

- Dozens of small fixes from this release's review cycle.

Thank you kindly for your support!

The Players and Supporters are helping me want to work on this more and more. πŸ™

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-1-164271118

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.2: Version Stacking is here β€” one card per mod, every version within reach!

Released July 18, 2026 β€” yes, two releases in one day. πŸ˜„

πŸ—‚οΈ New: Version Stacking β€” free for everyone, and the flagship feature of this update:

If you keep multiple versions of the same mod (BeamMP players, you know exactly why), your library used to show a separate card for every copy. Now they stack β€” one clean card per mod, with a small "N versions" chip.

Click the chip and the card flips into a version list: switch the active version with one toggle (BMM deactivates the old one for you and tells you what it did) or delete builds you no longer need. Mod Details gets a matching "Versions in your library" section so you can hop between builds without leaving the page.

Load-outs join in too: a little ↑ shows when a mod in your load-out has a newer version sitting in your library. Your Loadouts still keep the exact versions you saved β€” the hint is just a heads-up, and it never changes anything by itself. (This is v1 and I think I'm actually going to just make it so the loadouts automatically inherit the newer versions when updates are done.

Not your thing? View β†’ Uncheck "Stack Versions" turns it off.

β˜‘οΈ Category filters are now checkboxes

Combine any set of categories at once β€” exactly like the Author filter.

πŸ“ Portrait monitors: Fixed for real this time (lol)

0.8.1 made the toolbar adaptive; 0.8.2 finishes the job. On very narrow windows the buttons now collapse into icon-only mode instead of overlapping. (Thanks to a certain 1080Γ—1920 monitor for the bug report β€” mine. πŸ˜„)

And as always, honest numbers: every count in the sidebar matches exactly what its page shows β€” stacked or not.

Thank you kindly for your support, be sure to tell your buddies about it so we can help people know BMM exists! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-2-164271230

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.3: One-Click Mod Updates Are Here!

Hey everyone! πŸ‘‹

Hot on the heels of the version-stacking update, BeamNG Mod Manager 0.8.3 is out... and it's the one a lot of you have been asking for since the Updates page first appeared.

⚑ Update now β€” One-Click (Players tier and up)

Mods from the official repository can now be updated in a single click. BMM downloads the new version straight into your Mod Storage, switches your active link over, and keeps the old build in your library β€” so if a new version breaks something, the previous one is right there in the version stack. No browser, no manual downloads, no dragging zips around.

πŸ‘‘ Update All β€” the first Supporter exclusive

Supporters get the big red button: refresh every outdated mod in your library in one click. Downloads run one at a time with visible progress and a Cancel button. You've carried this project from day one β€” it felt right that the first Supporter-only feature is the most requested convenience in the app. Thank you. ❀

🀝 Polite by design

A note on how this works, because it matters: BMM never downloads anything on its own. You trigger every download, BMM identifies itself honestly to the repository, spaces requests out, and backs off immediately if the repo asks it to slow down. Checking for updates stays free for everyone, along with the direct links to each mod's official page.

🏷️ Also in 0.8.3

Tag suggestions are now just Cars, Trucks, Aircraft, and Drift β€” and those stuck automatic tags (vehicles, sound, script…) are gone for good, including from mods already in your library. Your own custom tags are untouched and now keep the capitalization you type.

The app finally links its own website (Yes, I've overlooked it this long πŸ˜„) β€” beammodmanager.xyz, in Settings and the sidebar.

Transparency, as always: if you've opted into anonymous telemetry, BMM now also records an update-download event β€” single/bulk and outcome only, never which mod.

If one-click updates sound like your kind of lazy, the Player tier is $3/mo and Supporter is $9/mo, right here on Patreon.

Thank you as always for your support and if you could be so kind to share this with your friends and let them know how awesome BMM is! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-3-164302460

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.5–0.8.7: Safer Mod Handling, More Precise Updates, Leaner Telemetry

Hey everyone πŸ‘‹

Three updates have landed since the last post (0.8.5, 0.8.6, 0.8.7), and they share a theme: making BMM safer with your mod library, more honest about what it's doing, and more respectful of your privacy. No flashy new buttons this time β€” just the quiet, foundational work that makes an app you can trust with your whole collection.

TL;DR: library-safety fixes, more honest update reporting, steadier supporter benefits, and a big privacy trim to the optional telemetry.

Here's the breakdown.

πŸ›‘οΈ Protecting your mod library

Your library is the source of truth, so a few risky edge cases got closed:

- Importing a mod through an unusual folder path β€” a mapped drive, shortcut, or junction pointing at your Mod Storage β€” could occasionally send the original file to the Recycle Bin. Your library originals are now protected. (0.8.5)

- When you choose your Mod Storage folder, BMM now warns you if you've picked one that BeamNG or BeamMP manages β€” the kind of place where the game or launcher can move or delete your mods out from under you. (0.8.6)

- Undoing an automatic duplicate cleanup now works even after you've moved your Mod Storage to a different drive. (0.8.6)

βœ… Honest, reliable updates

The one-click updater got more trustworthy:

- "Update All" now reports honestly β€” it counts only the mods that actually switched over, notes any it downloaded for you to enable later, and no longer claims everything's up to date if you cancel a run with updates still pending. (0.8.6)

- The mod details page now shows the "Update available" panel β€” changelog and "Ignore for updates" included β€” for every mod the Updates page lists. (0.8.6)

- Fixed a downloaded update occasionally being discarded and reported as "already up to date" when the file was missing from your library β€” it now installs correctly. (0.8.5)

πŸ’š Steadier supporter benefits

- Patreon membership checks are more reliable: a brief connection hiccup, or reconnecting with a different account, can no longer momentarily drop or cross up your supporter benefits. (0.8.5) Thank you again for backing this β€” the least it can do is keep your perks rock-solid.

πŸ”’ Leaner, more private telemetry (0.8.7)

BMM's optional, anonymous usage stats went on a serious diet. It now records only a handful of big-picture signals β€” app launches, first-run completion, theme choice, outbound link clicks, and the two Patreon connect steps. It no longer sends anything when you import mods, activate or deactivate them, open features, or download updates. Fewer background requests, and less recorded about how you use the app.

As always: it's off unless you turn it on, and it never includes file names, folders, mod names, or anything about your Patreon account.

πŸ”§ Under the hood

A broad round of reliability and safety hardening across imports, updates, and duplicate cleanup β€” plus an update to the underlying app framework for the latest security patch. (0.8.5, 0.8.6)

Grab the latest build (0.8.7): beammodmanager.xyz

Installer and portable both there.

Thank you all for your support and kind words.

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-5-164452655

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.8: One-Click updates, and Auto-Import Repo mods after each play session.

Released July 21, 2026

Hey everyone! BMM version 0.8.8 is live, and it's one of my favorites so far. The theme this time: BMM taking care of itself, so you don't have to.

⬆️ One-click app updates

BMM now notices when a new version is out and can download and install it for you β€” one click and you're on the latest build. No more checking the site or wondering if you're behind.

πŸ‘‰ One-time catch: because this is the first version with the updater built in, you'll need to grab 0.8.8 yourself this once. From here on, BMM updates itself!

πŸ”„ Auto-import when you close the game

When you quit BeamNG or BeamMP, BMM now automatically pulls any new mods you grabbed into your library β€” so it's always up to date without you hitting "Import" every session. It tidies up exact-duplicate copies along the way, just like a manual import does. On by default, with a toggle in Settings if you'd rather do it yourself.

A few nice touches on top:

β€’ Importing a single mod now shows the mod's real name, instead of "Imported 1 mod."

β€’ Loadout cards get clearer expand/collapse buttons, and the "newer version available" hint is now a labeled badge so it's obvious what it's telling you.

β€’ Now there is a heads-up when you enable a mod that you are also subscribed to in-game β€” which BeamNG would otherwise load twice.

Thank you all for your support, I really appreciate everyone. And there are some more big things in the works I'm excited to share soon! 😁

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-8-164498737

Cheers!
NickTheGrizzly 🧑
BeamNG Mod Manager 🧑 0.8.9: More of your mods now show you where to support the creator who made them.

Released July 22, 2026

New: BMM now recognizes creators, not just individual mods

Plenty of mods in your library are made by people who run a Patreon β€” but you'd never know it from the mod itself. Until now, BMM could only show a "Support the creator on Patreon" button when that specific mod happened to have the link written into its description. If the creator didn't paste it in, they stayed invisible.

Now BMM recognizes the creator behind the mod, so their whole catalog lights up β€” not just the one mod where it remembered the link. Got five mods from the same creator? All five point you back to them.

I've hand-curated 33 creators to start with, focusing on the ones whose mods show up most in people's libraries. It'll keep growing.

🎯 Clearer filter: "Patreon Creators Only"

The old "Patreon Creators" checkbox is now a proper toggle with the Patreon logo β€” dim when it's off, lit when it's on. Flip it and your library narrows to just the mods whose creators you can support directly. Handy if you've ever wanted to go on a little thank-you spree.

🀝 Creators β€” want to be on the list?

If you make BeamNG mods and you've got a Patreon, get in touch and I'll add you. Costs you nothing and from that point onward your mods point your players straight to you, for any player that uses BeamNG Mod Manger.

And as always, the honest bit: Right now, the Patreon features only work for mods published on the official repository with a reference to Patreon, because that's the only place BMM can reliably tell who made what and I'll have to add more creators by hand with a unique tag as time goes one. Hoping to eventually support all Patreon BeamNG Creators. Also, plenty of creators aren't on Patreon at all β€” Ko-fi, Buy Me a Coffee, Gumroad, Boosty β€” which I'd like to support too. That one's next on my list.

πŸ“₯ Updating

On 0.8.8 or newer? BMM will offer the update itself β€” just click it! On anything older, grab it from the site once and you're sorted from then on.

Thank you kindly for your support, be sure to share BMM around so more people can enjoy their mods like this! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-9-164683113

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.10: FIXED: BeamMP mods stop re-downloading, and Loadouts get smarter again

Hey everyone! v0.8.10 is out, and it fixes the major bug that affected versions 0.8.8-0.8.9 specifically, when players would leave a BeamMP session and close the game.

πŸ”§ BeamMP mods no longer re-download every session

If you play BeamMP, you may have noticed servers re-downloading their whole mod list every single time you joined β€” even for mods already sitting in your library. That was BMM's fault in versions 0.8.8-0.8.9; when the game closed, it would "tidy" the BeamMP launcher's own cached mod files into your library. The launcher then couldn't find its cache on the next join and downloaded everything fresh.

v0.8.10 fixes that fight. BMM now leaves the launcher's cache alone completely and simply tells you what new mods it found there β€” bringing them into Mod Storage is one manual click, and it copies instead of moving so the cache stays intact. Server prep got smarter too: BMM now names prepped files exactly the way the launcher looks them up, so mods you already own are far more likely to be reused instead of re-downloaded β€” and when the launcher already has the right file, BMM counts it as ready and doesn't touch it. (As always, BeamMP itself confirms each mod when you join.)

πŸ“¦ Load-outs follow your newest versions

Import or download a newer build of a mod that's in a load-out, and the load-out moves to it automatically β€” applying a load-out no longer quietly brings an old version back. Prefer an older build? Pick it by hand and it stays pinned to your choice until something newer than it arrives.

βš™οΈ A change to the startup update check β€” Full transparency

The automatic "check for mod updates when BMM starts" is now a Player-and-up feature, and this update switches it off for everyone β€” including if you had it on. Checking on every single launch for every user adds up to real server costs, so this keeps that covered by the folks who choose to support the project. The manual "Check for updates" button and seeing which mods have updates stay completely free for everyone. Players and Supporters can re-enable the startup check any time in Settings β€” thank you for making things like this sustainable. ❀️

✨ Polish

Locked load-out cards now show a proper tinted card with an "Unlock Loadout" button, the lock icons on "Update Mod" and "Update All" are bigger and brighter, the "Versions to keep" slider label sits properly in line, the theme lock badge moved out of the theme name's way, and the WizTree tip in Settings is now a clickable link.

The old Unlock Loadout buttons are leftover as I forgot remove them. lol. Next update will fix it! 🀣

How to update: if you're on 0.8.8 or newer, BMM will offer the update in-app.

Thanks for playing and for all the feedback that shaped this one! 🧑

Be sure to share BMM around so more people can enjoy their mods like this! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-164745846

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.11: BMM now supports creators from all major pledge systems

Support your favorite creators, wherever they are! 😁

The "Support the creator" button just got a lot bigger. BMM now recognizes creator links on five platforms β€” Patreon, Ko-fi, Buy Me a Coffee, Gumroad, and Boosty β€” each with its own icon and color. If a creator links any of them in their mod's description, BMM picks it up automatically, and the sidebar filter is now "Supported Creators Only" so you can browse just the mods whose makers you can support. More mods will support this as I get more creators onboarded.

Also in this update:

Narrow windows keep more of the top bar: The disk-savings chip and the update pill stay visible at sizes where they used to vanish, and the launch button only shortens itself when space actually runs out. Still tuning this for the most "narrow" portrait setups

Removed the redundant corner "Unlock Loadout" button on locked load-out cards β€” the card itself has carried that button since 0.8.10.

If you're on 0.8.8 or newer, BMM will offer the update itself.

Otherwise grab it on the homepage: BeamModManager.xyz.

Thank you as always!

Be sure to share BMM around so more people can enjoy their mods like this! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-165015270

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧑 0.8.12 is out now! BMM now shows your Versions everywhere.

This one's all about knowing exactly which version of a mod you're looking at.

Version labels across your Loadouts. The "Loadout details" list, the load-out editor, and the expanded view's mod tiles now show each mod's version β€” and the expanded view has a new "Detailed" toggle (on by default) that adds the author too. Mod cards and the details pane also got smarter about versions: mods that only carry a repository version string finally show it.

A new "Multiple versions" section on the Duplicates page. If you keep several versions of a mod (say, for BeamMP servers running older builds), those version sets now have a home: the build you have active is on the card, older builds sit behind its version chip, and you can switch or delete right from there. These aren't problems to fix, so they don't count toward the sidebar badge.

The "Versions to keep per mod" slider now lives on that page too, and everything reacts the moment you move it.

Plus, a small honesty pass on wording throughout the app. My goal is to have enough context near buttons, settings, etc, such that everything is intuitive to all users. :)

Updating: if you're on 0.8.8 or newer, just click the update pill in the app.

Otherwise, you can download it manually here: beammodmanager.xyz

Thank you all for being incredible supporters of the project, it means a lot to me the feedback and kind words I've gotten so far.

Let's continue to share BMM around everywhere so more people can enjoy their mods like this! Let your friends know! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-165039068

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.
❀1
BeamNG Mod Manager 🧑 0.8.13: More file handling Safety and Hardening.

Released July 28th, 2026

Short version: BMM's automatic duplicate cleanup had a rare bug that could send the wrong file to the Recycle Bin. It's fixed. If your Mod Storage folder sits in one ordinary place on one drive, you were never exposed β€” but please read on if you keep it on a mapped network drive or reach it through a folder shortcut.

What the rare bug was

Every few versions I stop adding features and run a deep audit over the whole codebase. 0.8.13 is what came out of the latest one.

The serious find: when BMM folds two identical copies of a mod into one, it deletes the redundant copy and keeps the other. It was verifying that the two entries had identical contents β€” but not that they were actually two different files on disk.

That distinction matters if your Mod Storage folder can be reached by more than one path: a mapped network drive, a substituted drive letter, or a folder shortcut. In that case BMM could list one physical file twice, treat one listing as the spare, and delete it. Since both listings pointed at the same file, the copy it meant to keep went with it.

Normally those files go to the Recycle Bin and can be restored. Network locations don't have a Recycle Bin, so there the deletion is permanent. That's the part I'm least comfortable with, and it's why this shipped as a hotfix instead of waiting for the next feature release.

For what it's worth β€” nobody reported this. The audit found it. I'd rather tell you plainly than quietly patch it.

Also fixed

- Load-outs no longer lose a mod from packs that ship several parts under one repository page. Following the newest version could previously swap one part for another and drop the first.

- If BMM can't read your library list at startup, it now tells you, keeps a backup of the old file, and pauses automatic cleanup for that session instead of tidying up against settings it can no longer see.

- Automatic cleanup now re-checks files on disk before removing anything, so a mod you replaced by hand outside BMM can't be mistaken for a duplicate.

- Clearer message when saved Patreon credentials can't be read on this PC β€” it now tells you to reconnect, rather than claiming you were never connected.

Updating

On 0.8.8 or newer, use the update pill in the app. Anything older, grab it from beammodmanager.xyz.

Thanks as always. The unglamorous bits make the app safe and sound. An audit like this adds zero features, but it's the reason your library stays intact.

Let's continue to share BMM around everywhere so more people can enjoy their mods like this! Let your friends know! 🀝

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-165124237

Cheers!
NickTheGrizzly 🧑
Save time and space so you can play more BeamNG.