BeamNG Mod Manager π§‘ v0.7.4: Standing With the Creators Who Make BeamNG better for all of us. π§‘
Released July 10, 2026
This one's a little different. All of these updates have really been only about features, fixes, and changes β this one's about a stance. π§‘
BeamNG is the game we always wanted in no small part because of its mod creators. So much of what we love β the cars, the maps, the tiny details β isn't something even the BeamNG devs can do alone; it comes from creators pouring their time into it, many of them sharing their work through Patreon and places like it. This release is BMM doing its small part to stand with them.
π‘οΈ Piracy sites don't get ad space in BMM β Some sites scrape creators' paid mods, re-host them for free, and stamp their own branding onto the files. Starting now, BMM quietly strips that branding off any mod as it enters your library β and cleans up mods already sitting in your library on your next rescan. No lectures, no friction: the pirate site's name justβ¦ disappears, and the mod keeps working exactly as before. Nothing gets deleted, your loadouts and tags stay put β BMM simply refuses to hand those sites free exposure. And if you're a creator reading this: this one's for you. π§‘
π Safer Patreon sign-in β Connecting your Patreon is sturdier under the hood now. Your account credentials never pass through your web browser at all anymore β only a quick one-time code does, following the same standard the trusted desktop apps use for sign-in (RFC 8252, if you're curious). And if you're already connected? Nothing changes, nothing to redo. It just quietly got safer.
β‘ "Activate" and "Deactivate," everywhere β A small wording change, but a clearer one: the old "Enable/Disable" buttons are now "Activate/Deactivate" across the whole app. It says what BMM actually does β link a mod into your game β so there's never a second of "wait, which one turns it on?"
π§Ή A tidier sidebar β Loadout rows in the sidebar are cleaner now: just the name, the mod count, and an Unlock button the moment a slot opens up. Editing, renaming, and deleting all live on the Loadouts page where they belong β so the sidebar stays calm and easy to scan.
β¨ And a little extra
The "Go Premium" card over the Conflicts and Duplicates preview is no longer see-through (it was a touch too ghostly). Under the hood, browsing images on picture-heavy mods now sips memory instead of gulping it, and a handful of internal safety checks got unified and locked down with fresh tests β the quiet kind of hardening you'll never notice, which is exactly the point.
This release means a lot to me. BMM has always been about respecting your time and your setup β and this update extends that same respect to the people who make the mods in the first place. None of it happens without you, and none of the modding scene happens without them. π§‘
Update today, and let's keep BeamNG's creators front and center. Much love to all of the BeamNG family! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-7-163483294
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 10, 2026
This one's a little different. All of these updates have really been only about features, fixes, and changes β this one's about a stance. π§‘
BeamNG is the game we always wanted in no small part because of its mod creators. So much of what we love β the cars, the maps, the tiny details β isn't something even the BeamNG devs can do alone; it comes from creators pouring their time into it, many of them sharing their work through Patreon and places like it. This release is BMM doing its small part to stand with them.
π‘οΈ Piracy sites don't get ad space in BMM β Some sites scrape creators' paid mods, re-host them for free, and stamp their own branding onto the files. Starting now, BMM quietly strips that branding off any mod as it enters your library β and cleans up mods already sitting in your library on your next rescan. No lectures, no friction: the pirate site's name justβ¦ disappears, and the mod keeps working exactly as before. Nothing gets deleted, your loadouts and tags stay put β BMM simply refuses to hand those sites free exposure. And if you're a creator reading this: this one's for you. π§‘
π Safer Patreon sign-in β Connecting your Patreon is sturdier under the hood now. Your account credentials never pass through your web browser at all anymore β only a quick one-time code does, following the same standard the trusted desktop apps use for sign-in (RFC 8252, if you're curious). And if you're already connected? Nothing changes, nothing to redo. It just quietly got safer.
β‘ "Activate" and "Deactivate," everywhere β A small wording change, but a clearer one: the old "Enable/Disable" buttons are now "Activate/Deactivate" across the whole app. It says what BMM actually does β link a mod into your game β so there's never a second of "wait, which one turns it on?"
π§Ή A tidier sidebar β Loadout rows in the sidebar are cleaner now: just the name, the mod count, and an Unlock button the moment a slot opens up. Editing, renaming, and deleting all live on the Loadouts page where they belong β so the sidebar stays calm and easy to scan.
β¨ And a little extra
The "Go Premium" card over the Conflicts and Duplicates preview is no longer see-through (it was a touch too ghostly). Under the hood, browsing images on picture-heavy mods now sips memory instead of gulping it, and a handful of internal safety checks got unified and locked down with fresh tests β the quiet kind of hardening you'll never notice, which is exactly the point.
This release means a lot to me. BMM has always been about respecting your time and your setup β and this update extends that same respect to the people who make the mods in the first place. None of it happens without you, and none of the modding scene happens without them. π§‘
Update today, and let's keep BeamNG's creators front and center. Much love to all of the BeamNG family! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-7-163483294
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.7.5: Expanded Loadout Pages, Patreon Supporter Avatars, and more fixes/changes!
Released July 11, 2026
β Supporter avatars on the Wall of Supporters β the wall now shows your actual Patreon profile picture instead of just initials. A small thing, but I wanted the people who keep BMM rolling to actually be seen. (BMM loads them privately through its own cache β your picture never comes from some sketchy third party.)
π’ The vanishing Duplicates/Conflicts count is fixed β some of you noticed those numbers would sit at zero right after updating BMM until you toggled between BeamNG and BeamMP. Gone. They're accurate the moment you open the app, every time.
π A much nicer Loadouts page:
- Expand any loadout to a full-width view right on the page β every mod it contains at a glance, all its actions in one place. The compact cards stay so you can still compare loadouts side by side.
- Sidebar stays tidy: your first seven loadouts show, with a "Show more" for the rest.
- Clicking a loadout in the sidebar now opens its view instead of instantly swapping your mods β a stray click can't change your whole setup. You activate when you're ready.
- Locked loadouts are far clearer β a lock over the card and an Unlock button right in the corner.
*Fixes coming to make the expanded view play nicer with the other "non-expanded" loadout cards*
Thank you all, genuinely β you're what makes this all possible. More coming soon. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-5-163499518
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 11, 2026
β Supporter avatars on the Wall of Supporters β the wall now shows your actual Patreon profile picture instead of just initials. A small thing, but I wanted the people who keep BMM rolling to actually be seen. (BMM loads them privately through its own cache β your picture never comes from some sketchy third party.)
π’ The vanishing Duplicates/Conflicts count is fixed β some of you noticed those numbers would sit at zero right after updating BMM until you toggled between BeamNG and BeamMP. Gone. They're accurate the moment you open the app, every time.
π A much nicer Loadouts page:
- Expand any loadout to a full-width view right on the page β every mod it contains at a glance, all its actions in one place. The compact cards stay so you can still compare loadouts side by side.
- Sidebar stays tidy: your first seven loadouts show, with a "Show more" for the rest.
- Clicking a loadout in the sidebar now opens its view instead of instantly swapping your mods β a stray click can't change your whole setup. You activate when you're ready.
- Locked loadouts are far clearer β a lock over the card and an Unlock button right in the corner.
*Fixes coming to make the expanded view play nicer with the other "non-expanded" loadout cards*
Thank you all, genuinely β you're what makes this all possible. More coming soon. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-5-163499518
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.7.6 + 0.7.7: v1 of Mod Update Detection is here!
Released July 11, 2026
π New: Mod Update Detection β free for everyone, no premium required. BMM now checks your installed mods against the official BeamNG repository and flags anything with a newer version available, right in a new "Updates" row in the sidebar:
- Each flagged mod shows a quick summary of what changed, plus a one-click "Open official page" to go grab it.
- Runs whenever you hit "Check for updates," plus once automatically at launch (turn that off in Settings if you'd rather trigger it yourself).
- Privacy stays intact: checking only sends the numeric repository IDs of your installed mods to BMM's licensing service, which reads the public mod pages on your behalf. No file names or personal data ever go with it, and no mod files are downloaded β this just tells you when it's time to grab the update yourself.
π Security & Stability Hardening β a few things tightened up under the hood:
- Backup & Restore is locked down tighter: Restoring a backup file is now strictly confined to BMM's own data folder, so a malicious or corrupted backup can't place files anywhere else on your PC. As always, only restore backups from a source you trust.
- Fixed a potential crash: opening a mod's image picker or carousel on a malformed/bugged mod zip could crash BMM. Those are now detected and skipped safely instead.
- Steadier Patreon supporter status: If a status refresh gets interrupted at just the wrong moment, BMM now keeps your saved credentials in sync, so your tier doesn't briefly drop before the next check. If you haven't updated in a little while, I'd genuinely encourage grabbing this one soon β nothing to worry about, just good hygiene to stay current.
Thank you all, genuinely β you're what makes this all possible. More coming to the Update system soon! π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-6-163622779
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 11, 2026
π New: Mod Update Detection β free for everyone, no premium required. BMM now checks your installed mods against the official BeamNG repository and flags anything with a newer version available, right in a new "Updates" row in the sidebar:
- Each flagged mod shows a quick summary of what changed, plus a one-click "Open official page" to go grab it.
- Runs whenever you hit "Check for updates," plus once automatically at launch (turn that off in Settings if you'd rather trigger it yourself).
- Privacy stays intact: checking only sends the numeric repository IDs of your installed mods to BMM's licensing service, which reads the public mod pages on your behalf. No file names or personal data ever go with it, and no mod files are downloaded β this just tells you when it's time to grab the update yourself.
π Security & Stability Hardening β a few things tightened up under the hood:
- Backup & Restore is locked down tighter: Restoring a backup file is now strictly confined to BMM's own data folder, so a malicious or corrupted backup can't place files anywhere else on your PC. As always, only restore backups from a source you trust.
- Fixed a potential crash: opening a mod's image picker or carousel on a malformed/bugged mod zip could crash BMM. Those are now detected and skipped safely instead.
- Steadier Patreon supporter status: If a status refresh gets interrupted at just the wrong moment, BMM now keeps your saved credentials in sync, so your tier doesn't briefly drop before the next check. If you haven't updated in a little while, I'd genuinely encourage grabbing this one soon β nothing to worry about, just good hygiene to stay current.
Thank you all, genuinely β you're what makes this all possible. More coming to the Update system soon! π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-6-163622779
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.7.8: More Accurate Update Detection, Full-Page Loadouts, and more fixes/changes!
Released July 12, 2026
π― Update detection just got a lot more accurate. In some cases, the new Updates list was flagging nearly every mod as needing an update, that's fixed:
- BMM's update checker now matches your installed file against the repository's exact file version instead of leaning on page timestamps β it no longer mistakes recent reviews on a mod's page for a new release. Mods that didn't actually have an update will simply disappear from the Updates page after the update.
- The suggested update now shows its release date too, so a renumbered release (say, a full "1.0.0" landing after a "1.7.2b" beta) reads correctly as the newest version instead of looking like a downgrade.
- New "Ignore for updates": This is for when you have a mod that ships bad version info and you want to ignore it. Hide it from the Updates page right from the selection bar or its Mod Details β one click (Re-include) brings it back whenever you want.
- One-time tip: run a Rescan after this update so your existing library switches over to exact file matching. The Updates page will remind you until you do. Hoping to be able to automate the "rescans" after installing new BMM versions so that it's seamless and you don't have to rescan manually.
π Loadouts are now truly full-page:
- Expanding a loadout now takes over the whole page at any window size, opening front-and-center the moment you click it in the sidebar β the compact details list gives way to the full mod grid, with member cards styled in your theme's colors and centered names.
- Activating a loadout now asks you to confirm first, so replacing your active mod set is never an accident.
- A tidier selection bar: "Remove from Loadout" lives right there now, and the redundant "Select all" button is gone (Select All still lives up top).
And here is how the page looks if you have a monitor setup vertically in Portrait mode. πΌοΈ
More updates coming to how BMM looks and works when using it in Portrait. That's going to take a redesign of how the Top bar and tool bars work but it's definitely something I will figure out and ship asap.
I know many of you love using an upright monitor and BMM is perfect for your extra screens, so I'll make it fit perfect too! Stay tuned for that. βοΈ
Thank you as always! I appreciate all of you. π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-8-163627810
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 12, 2026
π― Update detection just got a lot more accurate. In some cases, the new Updates list was flagging nearly every mod as needing an update, that's fixed:
- BMM's update checker now matches your installed file against the repository's exact file version instead of leaning on page timestamps β it no longer mistakes recent reviews on a mod's page for a new release. Mods that didn't actually have an update will simply disappear from the Updates page after the update.
- The suggested update now shows its release date too, so a renumbered release (say, a full "1.0.0" landing after a "1.7.2b" beta) reads correctly as the newest version instead of looking like a downgrade.
- New "Ignore for updates": This is for when you have a mod that ships bad version info and you want to ignore it. Hide it from the Updates page right from the selection bar or its Mod Details β one click (Re-include) brings it back whenever you want.
- One-time tip: run a Rescan after this update so your existing library switches over to exact file matching. The Updates page will remind you until you do. Hoping to be able to automate the "rescans" after installing new BMM versions so that it's seamless and you don't have to rescan manually.
π Loadouts are now truly full-page:
- Expanding a loadout now takes over the whole page at any window size, opening front-and-center the moment you click it in the sidebar β the compact details list gives way to the full mod grid, with member cards styled in your theme's colors and centered names.
- Activating a loadout now asks you to confirm first, so replacing your active mod set is never an accident.
- A tidier selection bar: "Remove from Loadout" lives right there now, and the redundant "Select all" button is gone (Select All still lives up top).
And here is how the page looks if you have a monitor setup vertically in Portrait mode. πΌοΈ
More updates coming to how BMM looks and works when using it in Portrait. That's going to take a redesign of how the Top bar and tool bars work but it's definitely something I will figure out and ship asap.
I know many of you love using an upright monitor and BMM is perfect for your extra screens, so I'll make it fit perfect too! Stay tuned for that. βοΈ
Thank you as always! I appreciate all of you. π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-8-163627810
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.7.9: Support the Creator on Patreon, a Steadier Supporter Wall, and more fixes/changes!
Released July 13, 2026
π€ Support the Creator on Patreon β Mods made by Patreon creators now show a direct link right in Mod Details and a small badge on their card, so you can support the people behind the best mods out there. This will show on more and more non-repo/Patreon creators as times goes on as I'm having to wire it up manually since Patreon creator mods usually don't have official BeamNG Repo date.
Shared loadouts carry those links along too, so when sharing your loadouts with friends they will know where to download the mods that they are missing from that shared loadout.
π‘οΈ The Wall of Supporters is steadier now β if Patreon ever hiccups, the wall keeps showing the last known list instead of going blank. You'll always be seen even when Patreon data bugs out.
π Remember the "run a Rescan" tip from last update? Gone. BMM now runs a quick rescan on its own every time it starts, so your Updates, Duplicates and Conflicts counts are right the moment you open a new version β no extra step.
You can turn all this off in Settings if you'd rather control it yourself, I know some of us like to geek out on the buttons. I for one love any "updates" more than I probably should. lolol. π
π Loadouts:
- Drag to reorder them right in the sidebar.
- Imported mods you don't have yet now show above the member list instead of getting pushed off-screen.
π§ Smaller fixes: Mod updates now reliably show their release date, the "you're all up to date" message respects your active filters, and dragging a loadout no longer flashes the "drop mods here" overlay.
Shout out to all the Patreon creators that make all the coolest stuff we could want in BeamNG! π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-9-163660957
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 13, 2026
π€ Support the Creator on Patreon β Mods made by Patreon creators now show a direct link right in Mod Details and a small badge on their card, so you can support the people behind the best mods out there. This will show on more and more non-repo/Patreon creators as times goes on as I'm having to wire it up manually since Patreon creator mods usually don't have official BeamNG Repo date.
Shared loadouts carry those links along too, so when sharing your loadouts with friends they will know where to download the mods that they are missing from that shared loadout.
π‘οΈ The Wall of Supporters is steadier now β if Patreon ever hiccups, the wall keeps showing the last known list instead of going blank. You'll always be seen even when Patreon data bugs out.
π Remember the "run a Rescan" tip from last update? Gone. BMM now runs a quick rescan on its own every time it starts, so your Updates, Duplicates and Conflicts counts are right the moment you open a new version β no extra step.
You can turn all this off in Settings if you'd rather control it yourself, I know some of us like to geek out on the buttons. I for one love any "updates" more than I probably should. lolol. π
π Loadouts:
- Drag to reorder them right in the sidebar.
- Imported mods you don't have yet now show above the member list instead of getting pushed off-screen.
π§ Smaller fixes: Mod updates now reliably show their release date, the "you're all up to date" message respects your active filters, and dragging a loadout no longer flashes the "drop mods here" overlay.
Shout out to all the Patreon creators that make all the coolest stuff we could want in BeamNG! π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-9-163660957
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.7.10: A BeamMP Server Browser that lets you prep your Mods, a Friendlier Top Bar, and more fixes/changes!
Released July 14, 2026
π New: BeamMP Server Browser β Free for everyone, and the flagship feature of this update:
- Browse live BeamMP servers and see at a glance how many of a server's required mods you already have.
- One-click Prep & Launch pre-places the mods you already have so BeamMP verifies them instead of re-downloading β that means fewer duplicate copies, faster joins. This is exactly the "save time and space" this whole app is about.
- Privacy: BMM only checks the public BeamMP server list β no personal data is sent.
π§ A more flexible interface, especially for my Portrait users:
- The top bar and toolbar now adapt cleanly to narrow and portrait-monitor windows instead of overlapping.
- Mod cards always show the "Support the creator on Patreon" badge now.
- Clearer lock icon on locked loadouts, plus a tidier mod details and Settings page.
- The top-bar conflicts pill is gone β conflicts still show in the sidebar and on mod cards, so nothing's actually missing.
Thank you kindly for your support!
The Players and Supporters are helping me want to work on this more and more. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-163760650
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 14, 2026
π New: BeamMP Server Browser β Free for everyone, and the flagship feature of this update:
- Browse live BeamMP servers and see at a glance how many of a server's required mods you already have.
- One-click Prep & Launch pre-places the mods you already have so BeamMP verifies them instead of re-downloading β that means fewer duplicate copies, faster joins. This is exactly the "save time and space" this whole app is about.
- Privacy: BMM only checks the public BeamMP server list β no personal data is sent.
π§ A more flexible interface, especially for my Portrait users:
- The top bar and toolbar now adapt cleanly to narrow and portrait-monitor windows instead of overlapping.
- Mod cards always show the "Support the creator on Patreon" badge now.
- Clearer lock icon on locked loadouts, plus a tidier mod details and Settings page.
- The top-bar conflicts pill is gone β conflicts still show in the sidebar and on mod cards, so nothing's actually missing.
Thank you kindly for your support!
The Players and Supporters are helping me want to work on this more and more. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-7-163760650
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.8.0 is live! DUPLICATE DETECTION IS NOW FREE FOR ALL. π
Hello everyone!
Stoked for this one, made a big change a lot of you will love.
If you spend enough time in BeamMP, you've probably watched this happen, you join a server, it downloads all the mods you need, you play, you bring those mods into your libraryβ¦ and slowly your BMM manager and game mod folders fill up with copies of mods you already had β same car, same map, just under a slightly different name each time. Over time it adds up and wastes space and takes time to manage. Now BMM can help that automatically. 0.8.0 fixes that at the root. π
π§Ή Automatic duplicate cleanup
When you import a mod that's byte-for-byte identical to one you already own β even if the file has a completely different name β BMM now folds it into your existing library entry automatically. The redundant copy goes to your Recycle Bin. Nothing is ever stored twice, and you don't have to lift a finger.
π¦ Version housekeeping
Mods update; old versions pile up. Now BMM keeps the newest versions of each mod β you choose how many, anywhere from 1 to 6 (default is 2: the current one plus the previous) β and tucks older ones away for 7 days in a new cleanup log, with one-click undo, before they're recycled. Nothing is ever gone for good by surprise. You'll find the slider and the log in Settings β Duplicates & versions.
And if a BeamMP server you love runs an older version of a mod? BMM leaves that older download in the launcher's own cache instead of dragging it into your library β so you get clean storage and fast joins.
π The Duplicates tool is now free for everyone
This one matters to me. The duplicate-finding tools used to be a paid feature. But BMM's own workflow was part of what created those duplicates in the first place β and it never sat right to charge to clean up a mess the app helped make. So, the entire Duplicates system is now free, for every user, for good. π€
A straight word on safety
"The app deletes files automatically" deserves an honest answer: BMM only ever removes a copy when it can prove it's the same mod β identical bytes, or the mod's own repository identity plus a clear version order. Anything it's unsure about, it leaves for you to decide. It never touches a mod you currently have turned on. Everything goes to the Recycle Bin or a 7-day undo window β never a hard delete. There's even a new identity engine under the hood that recognizes mods the same way BeamNG.drive itself does, so a renamed file can't fool it.
Download BMM v0.8.0 on the homepage here: BeamModManager.xyz
It will run a quick "rescan" on first launch, then will quietly tidy up whatever duplicates are already sitting in your library. Then it follows your choice in the settings for how many old versions to keep. Let me know what you think, and if anything looks off, the bug-report link is right in the app.
I really appreciate your support. It is what lets me build things like this properly β carefully, safely, and for everyone. Thank you, genuinely. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-0-164131757
Cheers!
NickTheGrizzly π§‘
Save time and space with BMM so you can play more BeamNG.
Hello everyone!
Stoked for this one, made a big change a lot of you will love.
If you spend enough time in BeamMP, you've probably watched this happen, you join a server, it downloads all the mods you need, you play, you bring those mods into your libraryβ¦ and slowly your BMM manager and game mod folders fill up with copies of mods you already had β same car, same map, just under a slightly different name each time. Over time it adds up and wastes space and takes time to manage. Now BMM can help that automatically. 0.8.0 fixes that at the root. π
π§Ή Automatic duplicate cleanup
When you import a mod that's byte-for-byte identical to one you already own β even if the file has a completely different name β BMM now folds it into your existing library entry automatically. The redundant copy goes to your Recycle Bin. Nothing is ever stored twice, and you don't have to lift a finger.
π¦ Version housekeeping
Mods update; old versions pile up. Now BMM keeps the newest versions of each mod β you choose how many, anywhere from 1 to 6 (default is 2: the current one plus the previous) β and tucks older ones away for 7 days in a new cleanup log, with one-click undo, before they're recycled. Nothing is ever gone for good by surprise. You'll find the slider and the log in Settings β Duplicates & versions.
And if a BeamMP server you love runs an older version of a mod? BMM leaves that older download in the launcher's own cache instead of dragging it into your library β so you get clean storage and fast joins.
π The Duplicates tool is now free for everyone
This one matters to me. The duplicate-finding tools used to be a paid feature. But BMM's own workflow was part of what created those duplicates in the first place β and it never sat right to charge to clean up a mess the app helped make. So, the entire Duplicates system is now free, for every user, for good. π€
A straight word on safety
"The app deletes files automatically" deserves an honest answer: BMM only ever removes a copy when it can prove it's the same mod β identical bytes, or the mod's own repository identity plus a clear version order. Anything it's unsure about, it leaves for you to decide. It never touches a mod you currently have turned on. Everything goes to the Recycle Bin or a 7-day undo window β never a hard delete. There's even a new identity engine under the hood that recognizes mods the same way BeamNG.drive itself does, so a renamed file can't fool it.
Download BMM v0.8.0 on the homepage here: BeamModManager.xyz
It will run a quick "rescan" on first launch, then will quietly tidy up whatever duplicates are already sitting in your library. Then it follows your choice in the settings for how many old versions to keep. Let me know what you think, and if anything looks off, the bug-report link is right in the app.
I really appreciate your support. It is what lets me build things like this properly β carefully, safely, and for everyone. Thank you, genuinely. π§‘
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-0-164131757
Cheers!
NickTheGrizzly π§‘
Save time and space with BMM so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.8.1: Improved Category Filters, Better Update Notifications, and more love for Patreon Creators.
Released July 18, 2026
π·οΈ Category filters, redesigned
Categories now use true toggles on the colored dots β click one or more and it stays armed while you move around the app, with a ring on the dot so you always know what's filtered. They apply everywhere browsing happens (All Mods and In Library Only) and quietly stay out of the way everywhere else. Before these acted like pages and you could only use one-at-a-time.
π Honest update messaging
Import a newer version of a mod you already have and BMM now says exactly that β "Added a newer version of a mod in your library" β and the outdated copy stops waiting around on the Updates page. The newest version speaks for its family.
π€ More love for creators
A new "Patreon creators" filter lets you browse mods by people you can support, and Mod Details gets a "Go to BeamNG Repo Page" button. Mod cards are cleaner too: the Patreon heart moved to the corner, and the noisy conflict/duplicate badges are gone β the Conflicts and Duplicates pages are their proper home.
π§° Plus
- The inner toolbar now auto-sizes like the top bar on narrow windows.
- Duplicate resolver cards now highlight the stats behind their "Keep" suggestion.
- Dozens of small fixes from this release's review cycle.
Thank you kindly for your support!
The Players and Supporters are helping me want to work on this more and more. π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-1-164271118
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 18, 2026
π·οΈ Category filters, redesigned
Categories now use true toggles on the colored dots β click one or more and it stays armed while you move around the app, with a ring on the dot so you always know what's filtered. They apply everywhere browsing happens (All Mods and In Library Only) and quietly stay out of the way everywhere else. Before these acted like pages and you could only use one-at-a-time.
π Honest update messaging
Import a newer version of a mod you already have and BMM now says exactly that β "Added a newer version of a mod in your library" β and the outdated copy stops waiting around on the Updates page. The newest version speaks for its family.
π€ More love for creators
A new "Patreon creators" filter lets you browse mods by people you can support, and Mod Details gets a "Go to BeamNG Repo Page" button. Mod cards are cleaner too: the Patreon heart moved to the corner, and the noisy conflict/duplicate badges are gone β the Conflicts and Duplicates pages are their proper home.
π§° Plus
- The inner toolbar now auto-sizes like the top bar on narrow windows.
- Duplicate resolver cards now highlight the stats behind their "Keep" suggestion.
- Dozens of small fixes from this release's review cycle.
Thank you kindly for your support!
The Players and Supporters are helping me want to work on this more and more. π
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-1-164271118
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.8.2: Version Stacking is here β one card per mod, every version within reach!
Released July 18, 2026 β yes, two releases in one day. π
ποΈ New: Version Stacking β free for everyone, and the flagship feature of this update:
If you keep multiple versions of the same mod (BeamMP players, you know exactly why), your library used to show a separate card for every copy. Now they stack β one clean card per mod, with a small "N versions" chip.
Click the chip and the card flips into a version list: switch the active version with one toggle (BMM deactivates the old one for you and tells you what it did) or delete builds you no longer need. Mod Details gets a matching "Versions in your library" section so you can hop between builds without leaving the page.
Load-outs join in too: a little β shows when a mod in your load-out has a newer version sitting in your library. Your Loadouts still keep the exact versions you saved β the hint is just a heads-up, and it never changes anything by itself. (This is v1 and I think I'm actually going to just make it so the loadouts automatically inherit the newer versions when updates are done.
Not your thing? View β Uncheck "Stack Versions" turns it off.
βοΈ Category filters are now checkboxes
Combine any set of categories at once β exactly like the Author filter.
π Portrait monitors: Fixed for real this time (lol)
0.8.1 made the toolbar adaptive; 0.8.2 finishes the job. On very narrow windows the buttons now collapse into icon-only mode instead of overlapping. (Thanks to a certain 1080Γ1920 monitor for the bug report β mine. π)
And as always, honest numbers: every count in the sidebar matches exactly what its page shows β stacked or not.
Thank you kindly for your support, be sure to tell your buddies about it so we can help people know BMM exists! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-2-164271230
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Released July 18, 2026 β yes, two releases in one day. π
ποΈ New: Version Stacking β free for everyone, and the flagship feature of this update:
If you keep multiple versions of the same mod (BeamMP players, you know exactly why), your library used to show a separate card for every copy. Now they stack β one clean card per mod, with a small "N versions" chip.
Click the chip and the card flips into a version list: switch the active version with one toggle (BMM deactivates the old one for you and tells you what it did) or delete builds you no longer need. Mod Details gets a matching "Versions in your library" section so you can hop between builds without leaving the page.
Load-outs join in too: a little β shows when a mod in your load-out has a newer version sitting in your library. Your Loadouts still keep the exact versions you saved β the hint is just a heads-up, and it never changes anything by itself. (This is v1 and I think I'm actually going to just make it so the loadouts automatically inherit the newer versions when updates are done.
Not your thing? View β Uncheck "Stack Versions" turns it off.
βοΈ Category filters are now checkboxes
Combine any set of categories at once β exactly like the Author filter.
π Portrait monitors: Fixed for real this time (lol)
0.8.1 made the toolbar adaptive; 0.8.2 finishes the job. On very narrow windows the buttons now collapse into icon-only mode instead of overlapping. (Thanks to a certain 1080Γ1920 monitor for the bug report β mine. π)
And as always, honest numbers: every count in the sidebar matches exactly what its page shows β stacked or not.
Thank you kindly for your support, be sure to tell your buddies about it so we can help people know BMM exists! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-2-164271230
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.8.3: One-Click Mod Updates Are Here!
Hey everyone! π
Hot on the heels of the version-stacking update, BeamNG Mod Manager 0.8.3 is out... and it's the one a lot of you have been asking for since the Updates page first appeared.
β‘ Update now β One-Click (Players tier and up)
Mods from the official repository can now be updated in a single click. BMM downloads the new version straight into your Mod Storage, switches your active link over, and keeps the old build in your library β so if a new version breaks something, the previous one is right there in the version stack. No browser, no manual downloads, no dragging zips around.
π Update All β the first Supporter exclusive
Supporters get the big red button: refresh every outdated mod in your library in one click. Downloads run one at a time with visible progress and a Cancel button. You've carried this project from day one β it felt right that the first Supporter-only feature is the most requested convenience in the app. Thank you. β€
π€ Polite by design
A note on how this works, because it matters: BMM never downloads anything on its own. You trigger every download, BMM identifies itself honestly to the repository, spaces requests out, and backs off immediately if the repo asks it to slow down. Checking for updates stays free for everyone, along with the direct links to each mod's official page.
π·οΈ Also in 0.8.3
Tag suggestions are now just Cars, Trucks, Aircraft, and Drift β and those stuck automatic tags (vehicles, sound, scriptβ¦) are gone for good, including from mods already in your library. Your own custom tags are untouched and now keep the capitalization you type.
The app finally links its own website (Yes, I've overlooked it this long π) β beammodmanager.xyz, in Settings and the sidebar.
Transparency, as always: if you've opted into anonymous telemetry, BMM now also records an update-download event β single/bulk and outcome only, never which mod.
If one-click updates sound like your kind of lazy, the Player tier is $3/mo and Supporter is $9/mo, right here on Patreon.
Thank you as always for your support and if you could be so kind to share this with your friends and let them know how awesome BMM is! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-3-164302460
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Hey everyone! π
Hot on the heels of the version-stacking update, BeamNG Mod Manager 0.8.3 is out... and it's the one a lot of you have been asking for since the Updates page first appeared.
β‘ Update now β One-Click (Players tier and up)
Mods from the official repository can now be updated in a single click. BMM downloads the new version straight into your Mod Storage, switches your active link over, and keeps the old build in your library β so if a new version breaks something, the previous one is right there in the version stack. No browser, no manual downloads, no dragging zips around.
π Update All β the first Supporter exclusive
Supporters get the big red button: refresh every outdated mod in your library in one click. Downloads run one at a time with visible progress and a Cancel button. You've carried this project from day one β it felt right that the first Supporter-only feature is the most requested convenience in the app. Thank you. β€
π€ Polite by design
A note on how this works, because it matters: BMM never downloads anything on its own. You trigger every download, BMM identifies itself honestly to the repository, spaces requests out, and backs off immediately if the repo asks it to slow down. Checking for updates stays free for everyone, along with the direct links to each mod's official page.
π·οΈ Also in 0.8.3
Tag suggestions are now just Cars, Trucks, Aircraft, and Drift β and those stuck automatic tags (vehicles, sound, scriptβ¦) are gone for good, including from mods already in your library. Your own custom tags are untouched and now keep the capitalization you type.
The app finally links its own website (Yes, I've overlooked it this long π) β beammodmanager.xyz, in Settings and the sidebar.
Transparency, as always: if you've opted into anonymous telemetry, BMM now also records an update-download event β single/bulk and outcome only, never which mod.
If one-click updates sound like your kind of lazy, the Player tier is $3/mo and Supporter is $9/mo, right here on Patreon.
Thank you as always for your support and if you could be so kind to share this with your friends and let them know how awesome BMM is! π€
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-3-164302460
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.
BeamNG Mod Manager π§‘ 0.8.5β0.8.7: Safer Mod Handling, More Precise Updates, Leaner Telemetry
Hey everyone π
Three updates have landed since the last post (0.8.5, 0.8.6, 0.8.7), and they share a theme: making BMM safer with your mod library, more honest about what it's doing, and more respectful of your privacy. No flashy new buttons this time β just the quiet, foundational work that makes an app you can trust with your whole collection.
TL;DR: library-safety fixes, more honest update reporting, steadier supporter benefits, and a big privacy trim to the optional telemetry.
Here's the breakdown.
π‘οΈ Protecting your mod library
Your library is the source of truth, so a few risky edge cases got closed:
- Importing a mod through an unusual folder path β a mapped drive, shortcut, or junction pointing at your Mod Storage β could occasionally send the original file to the Recycle Bin. Your library originals are now protected. (0.8.5)
- When you choose your Mod Storage folder, BMM now warns you if you've picked one that BeamNG or BeamMP manages β the kind of place where the game or launcher can move or delete your mods out from under you. (0.8.6)
- Undoing an automatic duplicate cleanup now works even after you've moved your Mod Storage to a different drive. (0.8.6)
β Honest, reliable updates
The one-click updater got more trustworthy:
- "Update All" now reports honestly β it counts only the mods that actually switched over, notes any it downloaded for you to enable later, and no longer claims everything's up to date if you cancel a run with updates still pending. (0.8.6)
- The mod details page now shows the "Update available" panel β changelog and "Ignore for updates" included β for every mod the Updates page lists. (0.8.6)
- Fixed a downloaded update occasionally being discarded and reported as "already up to date" when the file was missing from your library β it now installs correctly. (0.8.5)
π Steadier supporter benefits
- Patreon membership checks are more reliable: a brief connection hiccup, or reconnecting with a different account, can no longer momentarily drop or cross up your supporter benefits. (0.8.5) Thank you again for backing this β the least it can do is keep your perks rock-solid.
π Leaner, more private telemetry (0.8.7)
BMM's optional, anonymous usage stats went on a serious diet. It now records only a handful of big-picture signals β app launches, first-run completion, theme choice, outbound link clicks, and the two Patreon connect steps. It no longer sends anything when you import mods, activate or deactivate them, open features, or download updates. Fewer background requests, and less recorded about how you use the app.
As always: it's off unless you turn it on, and it never includes file names, folders, mod names, or anything about your Patreon account.
π§ Under the hood
A broad round of reliability and safety hardening across imports, updates, and duplicate cleanup β plus an update to the underlying app framework for the latest security patch. (0.8.5, 0.8.6)
Grab the latest build (0.8.7): beammodmanager.xyz
Installer and portable both there.
Thank you all for your support and kind words.
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-5-164452655
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Hey everyone π
Three updates have landed since the last post (0.8.5, 0.8.6, 0.8.7), and they share a theme: making BMM safer with your mod library, more honest about what it's doing, and more respectful of your privacy. No flashy new buttons this time β just the quiet, foundational work that makes an app you can trust with your whole collection.
TL;DR: library-safety fixes, more honest update reporting, steadier supporter benefits, and a big privacy trim to the optional telemetry.
Here's the breakdown.
π‘οΈ Protecting your mod library
Your library is the source of truth, so a few risky edge cases got closed:
- Importing a mod through an unusual folder path β a mapped drive, shortcut, or junction pointing at your Mod Storage β could occasionally send the original file to the Recycle Bin. Your library originals are now protected. (0.8.5)
- When you choose your Mod Storage folder, BMM now warns you if you've picked one that BeamNG or BeamMP manages β the kind of place where the game or launcher can move or delete your mods out from under you. (0.8.6)
- Undoing an automatic duplicate cleanup now works even after you've moved your Mod Storage to a different drive. (0.8.6)
β Honest, reliable updates
The one-click updater got more trustworthy:
- "Update All" now reports honestly β it counts only the mods that actually switched over, notes any it downloaded for you to enable later, and no longer claims everything's up to date if you cancel a run with updates still pending. (0.8.6)
- The mod details page now shows the "Update available" panel β changelog and "Ignore for updates" included β for every mod the Updates page lists. (0.8.6)
- Fixed a downloaded update occasionally being discarded and reported as "already up to date" when the file was missing from your library β it now installs correctly. (0.8.5)
π Steadier supporter benefits
- Patreon membership checks are more reliable: a brief connection hiccup, or reconnecting with a different account, can no longer momentarily drop or cross up your supporter benefits. (0.8.5) Thank you again for backing this β the least it can do is keep your perks rock-solid.
π Leaner, more private telemetry (0.8.7)
BMM's optional, anonymous usage stats went on a serious diet. It now records only a handful of big-picture signals β app launches, first-run completion, theme choice, outbound link clicks, and the two Patreon connect steps. It no longer sends anything when you import mods, activate or deactivate them, open features, or download updates. Fewer background requests, and less recorded about how you use the app.
As always: it's off unless you turn it on, and it never includes file names, folders, mod names, or anything about your Patreon account.
π§ Under the hood
A broad round of reliability and safety hardening across imports, updates, and duplicate cleanup β plus an update to the underlying app framework for the latest security patch. (0.8.5, 0.8.6)
Grab the latest build (0.8.7): beammodmanager.xyz
Installer and portable both there.
Thank you all for your support and kind words.
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-0-8-5-164452655
Cheers!
NickTheGrizzly π§‘
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager β Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.