Beam Mod Manager (BMM) 🧡
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One unified library for all of your BeamNG mods. Activate the mods you want to play with using a single click! You save space, time, and sanity while being able to truly enjoy your modding experience and play more BeamNG!
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BeamNG Mod Manager-0.6.2-Setup.exe
78.7 MB
BeamNG Mod Manager 🧡 v0.6.0: Connect with Patreon — UNLOCK instantly, no more license keys! 👀

THIS IS A BIG ONE. 🎉
I've been working on this working on this in the background for days. Unlocking your supporter perks is now effortless: connect your Patreon account once and BMM unlocks your tier instantly and keeps track of it forever. No more license keys to copy, paste, or keep track of.
 
This has honestly been the last big blocker for the whole app and it feels so good to finally have it figured out. I have a many new features, changes, and QOL fixes that I can now focus more on! 😁

🧡 New: Connect with Patreon Open Go Premium and you'll spot a shiny new "Connect with Patreon" button. Click it, sign in on Patreon, and that's it — if you're a Player or Supporter, your perks light up the moment you land back in the app. No more codes!

INSTANT UNLOCK IS HERE — your live Patreon membership is the key now. Pledge → unlock. It's that direct and easy.

Always in sync — BMM quietly re‑checks your membership when it starts up, so your tier just stays correct. Upgrade your pledge, and the app upgrades right along with you. 
Works offline — once you're connected, BMM keeps your perks for up to 14 days without needing an internet check, so a flight or a flaky connection never locks you out of BMM.

🔒 Private and simple
The sign‑in goes through Patreon's official login — your Patreon password never touches BMM, and the app only ever asks to see your membership status. Manage it all from the same Go Premium screen: see the account you're connected as, Re‑check your membership on demand, or disconnect/change accounts anytime.

✨ Under the hood This quietly retired the old manual license‑key system from end to end and replaced it with the connect flow above — less for you to fuss with, and less for me to hand out one at a time. 🙂 
No rescan needed this time — just update, hit Connect, and you are all set!
Thank you, as always, for making this whole thing possible. Genuinely couldn't do it without you.

More coming soon!

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162364075

Cheers!
NickTheGrizzly 🧡 
Fight your mod folder less. Play BeamNG more.
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BeamNG Mod Manager-0.6.4-Portable.exe
99.2 MB
BeamNG Mod Manager 🧡 v0.6.2: Truly smart Duplicate cleanup, Fixed "Space Saving" import bugs & and now you can add/edit any mod's Author!

A big quality-of-life update this time!
I’ve managed to include a handful of things that you've asked for on the feedback link; all aimed at keeping your library tidy and your disk happy. 🎉

🧹 Truly Smart Duplicate Cleanup
The Resolve tool now points at the right copy to KEEP — your clean original — instead of accidentally highlighting a "- Dup" or re-downloaded copy. Clearing out duplicates is finally as obvious as it should be. This one was a hard one, trying to train the algorithm to know what mods were truly duplicates, was really tough. lolol. 😂

📀 Imports that actually save space
Dragging mods in (or using "Add mods") now MOVES them into your library instead of leaving a second copy behind — so importing genuinely frees up disk, and you stop collecting stray copies. And it's careful: BMM never moves a mod it's already managing and never touches your game folder while BeamNG is running. I kept running into issues with mods remaining at in their source folder but now it finally should work 100% of the time. 🤞

✏️ Edit a Mod's Author + Richer Details
Got a mod that shipped without an author? Add it yourself — there's a new editable Author field with type-ahead from authors you already have. Mod details now show more at a glance, too: file, size, date added, rating, downloads and more, ordered most-useful first.

⚙️ Handy Settings Additions
A Space Saved summary now lives at the bottom of Settings so you can see exactly how much disk you've reclaimed — plus a new "Import from BeamNG" button right alongside the BeamMP one.

🔄 A living Wall of Supporters
This one's for you: the Wall of Supporters now updates itself straight from Patreon. Become a supporter and your name appears on the wall automatically — no waiting, nothing for me to add by hand. (Set a Patreon alias if you'd like that shown instead of your first name)
No rescan needed this time — just update and you're good to go.

Thank you, as always, for making this whole thing possible. Every one of these updates exists because of your support. 🧡

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162467218

Cheers!
NickTheGrizzly 🧡
Spend less time in your mod folders. Spend more time in BeamNG.
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❤1
BeamNG Mod Manager 🧡 v0.6.3: Foundation Hardening: Security fixes & Safer Deletes

Released July 1, 2026

Hey everyone! 👋 This one was all about making BMM sturdier under the hood. It’s a “sleep-better-at-night” release — a big pass of security tightening, plus a bunch of fixes that make the app more careful with your files and more honest about what it’s doing. Here’s the rundown:

🔒 Security, top to bottom

We did a full hardening sweep across the whole app: thumbnails are now served through a much stricter path check, the app window runs fully sandboxed, unexpected pop-ups and navigation are blocked, BMM will only ever open folders it actually manages, and the shipped app runs under a tighter content-security policy. You won’t see any of this day to day — that’s the point. It just quietly closes doors.

🛟 Safer, smarter deletes

- Locked files no longer get lost — if you try to delete a mod whose .zip is open in another program, BMM now tells you the file is in use and keeps the mod safely in your library — custom thumbnail and all — instead of quietly losing track of it.

- Your last copy is protected — "Import From Game/BeamMP" will never remove a copy of a mod whose Mod Storage original has gone missing. If it’s the only copy you have left, we leave it exactly where it is.

- Bulk deletes report the truth — deleting several mods at once now tells you exactly how many were removed — and flags any file that couldn’t be.

📊 Honest counters

- Space Saved stays honest in more corners — a cross-drive combine that has to write a copy back no longer counts as a saving, and neither does a delete that didn’t actually happen.

- Conflicts & Duplicates counts always match the page — even while a search or author filter is active, the number in the sidebar equals what you actually see.

✨ Little things

Small polish — the “also delete file” checkbox resets when you switch mods, and the Wall of Supporters now handles two patrons who share a display name.

Thanks as always for keeping BMM going — this kind of foundation work is exactly what your support allows me to do.

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162936383

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧡 v0.6.4: New Core Engine: Security & Performance

v0.6.4 — New Core Engine: Security & Performance 

Released July 1, 2026

A quick but important one. 🛠️ We updated the app’s core engine and build tooling to the latest versions.

Why it matters: this clears a batch of known security advisories in the old engine and picks up performance and stability improvements across the board. Nothing about how the app works changes — your library, Load-outs, settings, and Patreon connection all carry over completely untouched. Just update and keep going.

Short changelog, but a healthy app underneath. More visible goodies coming right up. 😄

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162941305

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧡 v0.6.5: Self-Healing Load-outs, Better Image Browsing & Honest Savings

Now we’re getting back into the fun stuff. 🎉 This release has one genuinely magic feature (self-healing Load-outs), a much nicer image browsing experience, and a couple of things that make the app clearer and more honest. Let’s dig in:

🩹 Load-outs that heal themselves

This is the headliner. Your Load-outs now survive a full library rebuild — members are re-matched by their actual content, not by an internal ID. So, you can delete a mod and re-import it later, or even move and re-import your entire library, and your Load-outs pick it right back up instead of showing 0. It just works quietly in the background. 😁

🖼 Nicer image browsing

- Full gallery controls — the enlarged image view now has previous/next arrows with wrap-around and a clean “3 / 7” counter.

- Keyboard friendly — use ← / → to flip through images and Esc to close.

- A calmer details drawer — the expanded mod-details panel no longer stretches across the whole window (or distorts its header image) — it opens to a comfortable reading width instead.

👑 Supporters & polish

The Wall of BMM Supporters now features our real founding members — MaKayla, BORCS and elkcustoms. Thank you! 🧡, and the membership screen got a wording polish, including a cleaner Patreon connection status.

📈 New: Optional anonymous usage stats (OFF by default)

You can now opt in — during onboarding or in Settings → Privacy — to let BMM count which features get used, purely to help guide where development goes next. To be crystal clear about what this is and isn’t: it’s feature counts only, never file names, folders, mod names, or anything personal. It’s off unless you turn it on and turning it off anytime also deletes your anonymous ID. Control is yours, but the bits it allows help me make BMM as magical as possible for you. :)

Self-healing Load-outs was a much-requested update — thank you to everyone who flagged it! Keep the feedback coming! 🙌

Download here: BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162941896

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧡 v0.6.6: Reliable Imports, No More “Duplicate” Clutter & App close bug fixed

BMM v0.6.6

Released July 3, 2026

This is a big quality-of-life release, and it fixes one of the most annoying things people have run into. 🧹 If you’ve ever ended up with a pile of “- Dup” copies after a reinstall, this one’s for you.

🎯 The big fix: no more phantom duplicates

Bringing in mods you already had no longer creates confusing “ - Dup” copies. When BMM finds mods already sitting in your Mod Storage folder — after a reinstall, a reset, or when you point BMM at an existing library — it now recognizes them and reconnects your active set instead of making duplicates. Importing from your game folder simply says “Reconnected N mods,” and nothing gets moved or copied. Clean and instant.

🤝 Honest imports you’re in control of

- Everything comes in, clearly labelled — drag-and-drop and “Add Mods” bring everything into your library — and if something really is a duplicate of a mod you already have, it’s imported too and flagged for you to review in the Duplicates tool.

- BMM never deletes your files on its own — you stay in the driver’s seat; the import summary tells you exactly what happened instead of a misleading “unreadable.”

- Even more honest Space Saved — deleting a duplicate that was only a hard link (sharing its data with another copy) no longer counts as reclaimed disk — because nothing was actually freed.

🚪 A clean exit

We squashed a sneaky bug where the app could keep running invisibly in the background (holding onto your data folder) and opening it again would silently start a second hidden copy. BMM is now single-instance again. lol

- Launch it again and it brings your existing window to the front

- A window that fails to appear now shows itself within a few seconds

- A shutdown safety net guarantees the process actually exits when you close it

There’s also a tiny local troubleshooting log that records each launch and exit, just in case anything ever recurs — it stays on your machine and is never sent anywhere.

💡 Clearer onboarding

Onboarding now explains up front that a mod showing in both your game folder and Mod Storage is the same single file in two places (a hard link) — not a wasteful second copy. Felt like one of those things that’s obvious once someone tells you, so I wanted the app to tell you. lol. 😅

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162981479

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧡v0.6.7: Clearer Duplicates, a Sharper Resolve Tool & Pop-ups That Fit Your Screen

BMM v0.6.7

Released July 4th, 2026

Hey everyone! 👋 This one's got another round of polish that makes BMM feel nicer to use every single day — clearer duplicates, a much smoother Resolve tool, and a handful of "ahh, that's better" touches all over. Let's get into it:

🏷️ Duplicates you can actually understand

When a mod you add collides with one you already have, the copy is now named "– IMPORTED DUPLICATE" instead of the cryptic "– Dup 1". No more guessing — it's obvious what happened and exactly which file to review under Duplicates.

🧹 The Resolve tool got a big cleanup (see "duplicate" screenshot above)

This is the star of the release:

- No more scrolling to find the buttons — each card shows its stats in two tidy columns, so Delete and Keep are always right there.

- "Keep Only This" only shows when it's useful — with 3+ copies. With just a pair it was the same as Delete, so it's gone from that view.

- The larger centered pop-up after each decision is gone — the little corner notification is plenty, and it's no longer in the way when you're making your next choice.

- Honest confirmations — Resolve only announces a mod is "no longer a duplicate" when the delete actually succeeded.

💾 Space Saved tells one honest story

The pop-up now shows the two numbers that matter — duplicates removed and your library size — and the Settings breakdown always adds up. Import screens no longer promise savings up front (they appear as you clean up duplicates you discover). New tip in Settings too: a free tool like WizTree can hunt down stray mod .zip files anywhere on your disk. 🔍

✨ Easier on the eyes (and the mouse)

- The window controls (minimize / maximize / close) are about 25% larger — easier to click.

- Every scrollbar now matches your theme color, like the image carousel's slick accent bar.

- Pop-ups auto-fit smaller screens — onboarding no longer needs scrolling.

🎮 A few more goodies

- BeamMP now shows its launcher version in the top-left (e.g. "BeamMP 2.8.0") and in Settings, just like BeamNG always has.

- New Enable button pops up next to Delete when you select mods — enable a whole selection in one click. ⚡

- Clearer wording throughout ("Import mods from BeamNG / BeamMP", a plainer note on Always Copy option in the settings) and connecting a Patreon account that isn't subscribed now says exactly that — with a link to join — instead of a scary "Connection failed."

- Thanks as always for keeping BMM going — this kind of foundation work is exactly what your support allows me to do.

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162986305

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
♻️ Imports that complete themselves

Here’s the quiet magic: an imported Loadout finishes itself over time. Add one of those missing mods to your library later — a week or a month down the road — and it automatically slots back into the Loadout it belongs to. No re-importing, no manual fixing. It just fills itself in.

✍️ Rename in place, delete with a safety net

Two small touches from 0.6.9 that make everyday Loadout management more enjoyable:

- Rename right where you edit — the editor now has an editable name field, so the name and its mods save together in one step. No separate rename dance.

- Deleting asks first — a stray click can’t wipe a set you built anymore; BMM confirms before removing a Loadout. And your mods are never touched — only the Loadout itself goes away.

Fixed a bug one that annoyed me. lol

Creating a new Loadout while another one was active used to secretly copy in all of its mods — so a brand-new “Off-Roading” Loadout could show up already stuffed with your Japanese car meet. That’s fixed: “New Loadout” now starts empty and opens the mod picker, and saving your currently-active set is its own clearly labeled button on the loadout page.

🐛 More fixes & polish

- The entire close (X) button works properly again — on the Settings window and the mod-details panel, the whole button is clickable, not just part of it.

- No more “A” duplicate mix-ups — a short pack file name (like ABC_A.zip) no longer drags every same-prefix pack car into one “likely the same mod” group.

- “Keep Only This” is back — for every duplicate set, pairs included — and “Show” is now the clearer “Show File.”

- The Wall’s “Become a Supporter” button actually opens Patreon now. 😅

- Wording tidy-up — “Loadout” is now spelled consistently across the whole app, “Space Saved” became “Disk Space Savings,” the Connect-with-Patreon copy is clearer, and the duplicate-import notice spells out in bold that nothing was deleted.

As always — none of this exists without you. Loadout sharing especially only means something when there’s a community to share within, and that’s exactly what you’ve all built here. 🧡 In the next update or two I should have the next most requested feature ready!

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-163212926

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
BeamNG Mod Manager 🧡 v0.6.8 + v0.6.9: LOADOUT SHARING IS HERE! Now with a dedicated page complete with Icons, Sharing & Self-Completing Imports!

I cooked with this one boys! 😁

Loadouts have been quietly powerful for since launch... but this release finally gives them a proper home, more features, and the one thing I've wanted for them since I started this... The ability to share them with your friends!! You

These two updates landed back-to-back overlap a lot, so I just combined them. 0.6.8 had all the new loadout features and dedicated page and 0.6.9 made that new page actually look the part. Here’s everything in one go:

🏠 A real home for your Loadouts — and now it looks the part

Click “Loadouts” in the sidebar and your setups open as their own page. From 0.6.8, that’s a card for every Loadout with one-click Activate, Edit, Export and Delete, a live mod count, and buttons up top to start a fresh Loadout, save your currently-active set, or import one a friend sent you over Discord. Then 0.6.9 redesigned the whole thing: each Loadout is now a big banner card laid out three across, so the page feels less like a tucked-away list and more like a shelf of your favorite setups.

🖼️ Hero images; Set by default, customizable by you

Every Loadout card now wears a picture. BMM automatically borrows the image from the biggest mod inside it, so your Loadouts look good the second you make them — and you can always swap in your own from any mod in the set. There’s also a new “Loadout details” drop-down on each card that lists every mod in the set alongside its size, so you can see exactly what’s inside at a glance.

🔗 Share your Loadouts with anyone

This is the one I’m most excited about. 🧡 Hit Export on any Loadout and BMM writes a tiny .bmmloadout file — drop it in Discord, send it to a buddy, post it anywhere. They hit Import and their BMM rebuilds the whole set:

- Mods they already own snap right in — matched by actual content, not guesswork.

- Anything they’re missing is listed clearly — shown as “not in your library yet,” each with a link straight to its official BeamNG page so they can go grab it.

- Nothing personal ever travels — the file is just the mod list. No file paths, no account details, nothing about you.

Build the perfect drift night, a themed car meet, or a track-day pack — and hand the whole thing to someone else in one little file.

--Import completion SCREENSHOT COMING SOON--
BeamNG Mod Manager 🧡 v0.6.10 + v0.6.11: Two quiet updates: A Tougher BMM and a More Polished One.

Released July 8–9, 2026

Between the big Loadouts glow-up and the Backup & Restore update, two smaller releases slipped out back-to-back — the kind that don't make a splash but make everything else feel better. One made BMM tougher against the messy realities of real computers; the other polished the everyday and snuck in a few genuinely nice touches. Quick catch-up on both. 🧰

🛡️ 0.6.10 — Rock-solid reliability

Real computers are messy — antivirus locks a file mid-scan, USB drives nod off, the search indexer grabs something for a split second. This release ensures that you don't lose anything. If you are using a USB stick for your library and unplug it, the library won't go blank but instead simply asks you to reinsert your thumb drive. 😁

Your library survives a flaky moment — if a rescan happens while your Mod Storage folder is briefly unreadable (an AV sweep, an external drive waking up), BMM no longer drops mods or forgets their tags, favorites, and custom images. And if the whole folder is unplugged or comes back empty, BMM leaves your library completely untouched and simply asks you to reconnect it — instead of wiping it.

Loadouts are protected the same way — a Loadout can't be emptied, or lose the info it uses to heal itself, just because your library looked empty for a second.

Sturdier Patreon checks — a background membership re-check and a manual "Re-check" can no longer collide, so a paying supporter can't get briefly bumped down to free — and disconnecting right as a check is running now works cleanly.

Saves that don't give up — if writing your settings or data hits a brief file lock, BMM retries instead of quietly losing the change.

You won't notice most of this day to day — and honestly, that's the whole point. It just quietly makes sure your setup is always there. 🛟

✨ 0.6.11 — Everyday polish (and a few fun bits)

Then a lighter one, all about making the app nicer to live in.

Better-looking Loadout cards — each card's image is taller and framed from the bottom, so the car fills the space instead of getting clipped at the wheels. You can also rename a Loadout right from its card now, with a little pencil button.

Clearer mod lists — click any mod under a Loadout to reveal its size, its author, and a "Show Mod Details" button, all without leaving the page. Each list shows mod authors now, open lists stay open as you browse, and a new "Detailed" checkbox pops open every Loadout's list at once.

A blurred peek at the premium tools 👀 — this one's my favorite little touch. If you're on the free plan and click Conflicts or Duplicates, instead of a flat "this is a premium feature" pop-up, you now see a live, softly-blurred preview of your own results — with a one-click way to unlock. A proper "ooh, what's under there?" moment.

Smarter free-tier unlocking — delete enough Loadouts to get back under the free limit and any locked ones now come back automatically, with the counter always staying accurate. (0.7.0 takes this one step further and actually asks which one you'd like back — but more on that in the next post. 😉)

New ways to follow & support — X, Twitch, Telegram and Ko-Fi links now live at the bottom of the sidebar, plus a Ko-Fi one-time-donation option in the Go Premium window for anyone who'd rather drop a coffee than subscribe on Patreon.

Two quiet ones — but they're the reason the app feels as steady and as sharp as it does heading into the next update with Backup & Restore! Thanks, as always, for being here for the small stuff as well as the big stuff! 🙏

Download here: https://BeamModManager.xyz

Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-163396455

Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.