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There's a way you gents could help me out a LOT! 👀
Simply being a free "Follower" of the BeamNG Mod Manager Patreon page can make a huge difference!
Just go here:🖥
And click "Follow"!
Thanks boys! 🙏
Simply being a free "Follower" of the BeamNG Mod Manager Patreon page can make a huge difference!
Just go here:
https://www.patreon.com/cw/BeamNGModManager And click "Follow"!
Thanks boys! 🙏
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BeamNG Mod Manager 🧡 v0.5.7 is out! 🎉
📸 New Beautiful Image Carousel — best screenshots first, slim themed scrollbar, "loading" indicator
🔢 Conflicts & Duplicates counts now visible on Free
📂 Friendlier Folder Pickers — Your mods are safe; Windows just hides files, not your mods!
👋 Nicer Onboarding: Sun/Moon theme toggle, clickable default folder, "Import from BeamMP" button
🧹 Disk Space Saving Confirmed: importing moves your mods (no duplicate copies)
Grab the latest installer below!
Thank you for supporting BMM!
Cheers!
-NickTheGrizzly 🧡
https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162079678?utm_medium=social&utm_source=twitter&utm_campaign=postshare_creator&utm_content=join_link
📸 New Beautiful Image Carousel — best screenshots first, slim themed scrollbar, "loading" indicator
🔢 Conflicts & Duplicates counts now visible on Free
📂 Friendlier Folder Pickers — Your mods are safe; Windows just hides files, not your mods!
👋 Nicer Onboarding: Sun/Moon theme toggle, clickable default folder, "Import from BeamMP" button
🧹 Disk Space Saving Confirmed: importing moves your mods (no duplicate copies)
Grab the latest installer below!
Thank you for supporting BMM!
Cheers!
-NickTheGrizzly 🧡
https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162079678?utm_medium=social&utm_source=twitter&utm_campaign=postshare_creator&utm_content=join_link
BeamNG Mod Manager-0.6.2-Setup.exe
78.7 MB
BeamNG Mod Manager 🧡 v0.5.9: Honest space‑saved numbers, real folder combining & a branded installer!
A proper follow‑up to last update's Space Saved dashboard — this one makes those numbers honest and actually reclaims the space they're talking about. Plus a clearer Resolve tool and a freshly branded installer. 🎉
💾 Honest Space Saved numbers I want that "saved" number to mean something real, so I tightened up exactly what it counts. It now only tallies disk you genuinely get back: copies removed when combining your BeamNG and BeamMP folders into one library, and duplicates you clean with the Resolve tool. Simply activating a mod no longer pads the number — hardlinking uses no extra disk, so calling that a "saving" was a little dishonest. Now every byte on that dashboard is the real deal.
🗂 Importing now truly combines your folders This is the big one. When you import from your game or BeamMP folders, any .zip that's byte‑for‑byte identical to one already in your Mod Storage gets folded in instead of left behind as a redundant copy — and that reclaimed space is tallied. No more collecting "‑ Dup" copies of mods you already had. One clean library, less wasted disk.
🔍 More Clarity & True(r) counts
Bug showing mods that had the placeholder date of "Dec 31, 1969" are ignored, so mod ages actually make sense. lolol.
The Conflicts count in the sidebar, and top bar now matches the number of mods on the Conflicts page exactly — no more "why does it say 5 when I see 3?"
Rescan reports its progress more reliably, even when it's only adding new files.
✨ Polish & a new look
A clear loading spinner in the image picker while shots load.
Tidier, centered Space Saved cards and a wired‑up Wall of Supporters.
One heads‑up: This update improves how mods are read, so you'll likely see a "Needs Rescan" prompt — give it a quick rescan and everything freshens right up.
Version v0.59 is actually deprecated already. I had a big idea and decided to just build 0.60 right after finishing 0.59 but already did this write up. lolol. 😆
v0.60 is attached.
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162365388
Thank you, as always.
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
A proper follow‑up to last update's Space Saved dashboard — this one makes those numbers honest and actually reclaims the space they're talking about. Plus a clearer Resolve tool and a freshly branded installer. 🎉
💾 Honest Space Saved numbers I want that "saved" number to mean something real, so I tightened up exactly what it counts. It now only tallies disk you genuinely get back: copies removed when combining your BeamNG and BeamMP folders into one library, and duplicates you clean with the Resolve tool. Simply activating a mod no longer pads the number — hardlinking uses no extra disk, so calling that a "saving" was a little dishonest. Now every byte on that dashboard is the real deal.
🗂 Importing now truly combines your folders This is the big one. When you import from your game or BeamMP folders, any .zip that's byte‑for‑byte identical to one already in your Mod Storage gets folded in instead of left behind as a redundant copy — and that reclaimed space is tallied. No more collecting "‑ Dup" copies of mods you already had. One clean library, less wasted disk.
🔍 More Clarity & True(r) counts
Bug showing mods that had the placeholder date of "Dec 31, 1969" are ignored, so mod ages actually make sense. lolol.
The Conflicts count in the sidebar, and top bar now matches the number of mods on the Conflicts page exactly — no more "why does it say 5 when I see 3?"
Rescan reports its progress more reliably, even when it's only adding new files.
✨ Polish & a new look
A clear loading spinner in the image picker while shots load.
Tidier, centered Space Saved cards and a wired‑up Wall of Supporters.
One heads‑up: This update improves how mods are read, so you'll likely see a "Needs Rescan" prompt — give it a quick rescan and everything freshens right up.
Version v0.59 is actually deprecated already. I had a big idea and decided to just build 0.60 right after finishing 0.59 but already did this write up. lolol. 😆
v0.60 is attached.
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162365388
Thank you, as always.
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
BeamNG Mod Manager-0.6.2-Setup.exe
78.7 MB
BeamNG Mod Manager 🧡 v0.6.0: Connect with Patreon — UNLOCK instantly, no more license keys! 👀
THIS IS A BIG ONE. 🎉
I've been working on this working on this in the background for days. Unlocking your supporter perks is now effortless: connect your Patreon account once and BMM unlocks your tier instantly and keeps track of it forever. No more license keys to copy, paste, or keep track of.
This has honestly been the last big blocker for the whole app and it feels so good to finally have it figured out. I have a many new features, changes, and QOL fixes that I can now focus more on! 😁
🧡 New: Connect with Patreon Open Go Premium and you'll spot a shiny new "Connect with Patreon" button. Click it, sign in on Patreon, and that's it — if you're a Player or Supporter, your perks light up the moment you land back in the app. No more codes!
INSTANT UNLOCK IS HERE — your live Patreon membership is the key now. Pledge → unlock. It's that direct and easy.
Always in sync — BMM quietly re‑checks your membership when it starts up, so your tier just stays correct. Upgrade your pledge, and the app upgrades right along with you.
Works offline — once you're connected, BMM keeps your perks for up to 14 days without needing an internet check, so a flight or a flaky connection never locks you out of BMM.
🔒 Private and simple
The sign‑in goes through Patreon's official login — your Patreon password never touches BMM, and the app only ever asks to see your membership status. Manage it all from the same Go Premium screen: see the account you're connected as, Re‑check your membership on demand, or disconnect/change accounts anytime.
✨ Under the hood This quietly retired the old manual license‑key system from end to end and replaced it with the connect flow above — less for you to fuss with, and less for me to hand out one at a time. 🙂
No rescan needed this time — just update, hit Connect, and you are all set!
Thank you, as always, for making this whole thing possible. Genuinely couldn't do it without you.
More coming soon!
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162364075
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
THIS IS A BIG ONE. 🎉
I've been working on this working on this in the background for days. Unlocking your supporter perks is now effortless: connect your Patreon account once and BMM unlocks your tier instantly and keeps track of it forever. No more license keys to copy, paste, or keep track of.
This has honestly been the last big blocker for the whole app and it feels so good to finally have it figured out. I have a many new features, changes, and QOL fixes that I can now focus more on! 😁
🧡 New: Connect with Patreon Open Go Premium and you'll spot a shiny new "Connect with Patreon" button. Click it, sign in on Patreon, and that's it — if you're a Player or Supporter, your perks light up the moment you land back in the app. No more codes!
INSTANT UNLOCK IS HERE — your live Patreon membership is the key now. Pledge → unlock. It's that direct and easy.
Always in sync — BMM quietly re‑checks your membership when it starts up, so your tier just stays correct. Upgrade your pledge, and the app upgrades right along with you.
Works offline — once you're connected, BMM keeps your perks for up to 14 days without needing an internet check, so a flight or a flaky connection never locks you out of BMM.
🔒 Private and simple
The sign‑in goes through Patreon's official login — your Patreon password never touches BMM, and the app only ever asks to see your membership status. Manage it all from the same Go Premium screen: see the account you're connected as, Re‑check your membership on demand, or disconnect/change accounts anytime.
✨ Under the hood This quietly retired the old manual license‑key system from end to end and replaced it with the connect flow above — less for you to fuss with, and less for me to hand out one at a time. 🙂
No rescan needed this time — just update, hit Connect, and you are all set!
Thank you, as always, for making this whole thing possible. Genuinely couldn't do it without you.
More coming soon!
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162364075
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
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BeamNG Mod Manager-0.6.4-Portable.exe
99.2 MB
BeamNG Mod Manager 🧡 v0.6.2: Truly smart Duplicate cleanup, Fixed "Space Saving" import bugs & and now you can add/edit any mod's Author!
A big quality-of-life update this time! I’ve managed to include a handful of things that you've asked for on the feedback link; all aimed at keeping your library tidy and your disk happy. 🎉
🧹 Truly Smart Duplicate Cleanup
The Resolve tool now points at the right copy to KEEP — your clean original — instead of accidentally highlighting a "- Dup" or re-downloaded copy. Clearing out duplicates is finally as obvious as it should be. This one was a hard one, trying to train the algorithm to know what mods were truly duplicates, was really tough. lolol. 😂
📀 Imports that actually save space
Dragging mods in (or using "Add mods") now MOVES them into your library instead of leaving a second copy behind — so importing genuinely frees up disk, and you stop collecting stray copies. And it's careful: BMM never moves a mod it's already managing and never touches your game folder while BeamNG is running. I kept running into issues with mods remaining at in their source folder but now it finally should work 100% of the time. 🤞
✏️ Edit a Mod's Author + Richer Details
Got a mod that shipped without an author? Add it yourself — there's a new editable Author field with type-ahead from authors you already have. Mod details now show more at a glance, too: file, size, date added, rating, downloads and more, ordered most-useful first.
⚙️ Handy Settings Additions
A Space Saved summary now lives at the bottom of Settings so you can see exactly how much disk you've reclaimed — plus a new "Import from BeamNG" button right alongside the BeamMP one.
🔄 A living Wall of Supporters
This one's for you: the Wall of Supporters now updates itself straight from Patreon. Become a supporter and your name appears on the wall automatically — no waiting, nothing for me to add by hand. (Set a Patreon alias if you'd like that shown instead of your first name)
No rescan needed this time — just update and you're good to go.
Thank you, as always, for making this whole thing possible. Every one of these updates exists because of your support. 🧡
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162467218
Cheers!
NickTheGrizzly 🧡
Spend less time in your mod folders. Spend more time in BeamNG.
A big quality-of-life update this time! I’ve managed to include a handful of things that you've asked for on the feedback link; all aimed at keeping your library tidy and your disk happy. 🎉
The Resolve tool now points at the right copy to KEEP — your clean original — instead of accidentally highlighting a "- Dup" or re-downloaded copy. Clearing out duplicates is finally as obvious as it should be. This one was a hard one, trying to train the algorithm to know what mods were truly duplicates, was really tough. lolol. 😂
Dragging mods in (or using "Add mods") now MOVES them into your library instead of leaving a second copy behind — so importing genuinely frees up disk, and you stop collecting stray copies. And it's careful: BMM never moves a mod it's already managing and never touches your game folder while BeamNG is running. I kept running into issues with mods remaining at in their source folder but now it finally should work 100% of the time. 🤞
Got a mod that shipped without an author? Add it yourself — there's a new editable Author field with type-ahead from authors you already have. Mod details now show more at a glance, too: file, size, date added, rating, downloads and more, ordered most-useful first.
A Space Saved summary now lives at the bottom of Settings so you can see exactly how much disk you've reclaimed — plus a new "Import from BeamNG" button right alongside the BeamMP one.
This one's for you: the Wall of Supporters now updates itself straight from Patreon. Become a supporter and your name appears on the wall automatically — no waiting, nothing for me to add by hand. (Set a Patreon alias if you'd like that shown instead of your first name)
No rescan needed this time — just update and you're good to go.
Thank you, as always, for making this whole thing possible. Every one of these updates exists because of your support. 🧡
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162467218
Cheers!
NickTheGrizzly 🧡
Spend less time in your mod folders. Spend more time in BeamNG.
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BeamNG Mod Manager 🧡 v0.6.3: Foundation Hardening: Security fixes & Safer Deletes
Released July 1, 2026
Hey everyone! 👋 This one was all about making BMM sturdier under the hood. It’s a “sleep-better-at-night” release — a big pass of security tightening, plus a bunch of fixes that make the app more careful with your files and more honest about what it’s doing. Here’s the rundown:
🔒 Security, top to bottom
We did a full hardening sweep across the whole app: thumbnails are now served through a much stricter path check, the app window runs fully sandboxed, unexpected pop-ups and navigation are blocked, BMM will only ever open folders it actually manages, and the shipped app runs under a tighter content-security policy. You won’t see any of this day to day — that’s the point. It just quietly closes doors.
🛟 Safer, smarter deletes
- Locked files no longer get lost — if you try to delete a mod whose .zip is open in another program, BMM now tells you the file is in use and keeps the mod safely in your library — custom thumbnail and all — instead of quietly losing track of it.
- Your last copy is protected — "Import From Game/BeamMP" will never remove a copy of a mod whose Mod Storage original has gone missing. If it’s the only copy you have left, we leave it exactly where it is.
- Bulk deletes report the truth — deleting several mods at once now tells you exactly how many were removed — and flags any file that couldn’t be.
📊 Honest counters
- Space Saved stays honest in more corners — a cross-drive combine that has to write a copy back no longer counts as a saving, and neither does a delete that didn’t actually happen.
- Conflicts & Duplicates counts always match the page — even while a search or author filter is active, the number in the sidebar equals what you actually see.
✨ Little things
Small polish — the “also delete file” checkbox resets when you switch mods, and the Wall of Supporters now handles two patrons who share a display name.
Thanks as always for keeping BMM going — this kind of foundation work is exactly what your support allows me to do.
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162936383
Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
Released July 1, 2026
Hey everyone! 👋 This one was all about making BMM sturdier under the hood. It’s a “sleep-better-at-night” release — a big pass of security tightening, plus a bunch of fixes that make the app more careful with your files and more honest about what it’s doing. Here’s the rundown:
🔒 Security, top to bottom
We did a full hardening sweep across the whole app: thumbnails are now served through a much stricter path check, the app window runs fully sandboxed, unexpected pop-ups and navigation are blocked, BMM will only ever open folders it actually manages, and the shipped app runs under a tighter content-security policy. You won’t see any of this day to day — that’s the point. It just quietly closes doors.
🛟 Safer, smarter deletes
- Locked files no longer get lost — if you try to delete a mod whose .zip is open in another program, BMM now tells you the file is in use and keeps the mod safely in your library — custom thumbnail and all — instead of quietly losing track of it.
- Your last copy is protected — "Import From Game/BeamMP" will never remove a copy of a mod whose Mod Storage original has gone missing. If it’s the only copy you have left, we leave it exactly where it is.
- Bulk deletes report the truth — deleting several mods at once now tells you exactly how many were removed — and flags any file that couldn’t be.
📊 Honest counters
- Space Saved stays honest in more corners — a cross-drive combine that has to write a copy back no longer counts as a saving, and neither does a delete that didn’t actually happen.
- Conflicts & Duplicates counts always match the page — even while a search or author filter is active, the number in the sidebar equals what you actually see.
✨ Little things
Small polish — the “also delete file” checkbox resets when you switch mods, and the Wall of Supporters now handles two patrons who share a display name.
Thanks as always for keeping BMM going — this kind of foundation work is exactly what your support allows me to do.
Download here: https://BeamModManager.xyz
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162936383
Cheers!
NickTheGrizzly 🧡
Save time and space so you can play more BeamNG.
Beam Mod Manager
Beam Mod Manager — Organize Your Mods, Save Disk Space
Organize all of your BeamNG & BeamMP mods in one library, activate mod load-outs in one click, join BeamMP servers easily, and save disk space while eliminating duplicates! Free. Available for Windows 10 & 11.