Hey everyone, Nick here! 👋
I've been working on something awesome and if any of you play BeamNG.drive, you know the feeling: Endless amounts of ".zip" files with cryptic names piling up in a folder, no idea what half of them are, and no good way to organize, browse, or switch between mods outside the game. My brothers and I got tired of it, so we built the tool we always wanted and wished existed... 🙏
And that tool is the Beam Mod Manager! Feels like magic, works like magic. ✨
Beam Mod Manager (BMM) 🧡 is a desktop app that gives your whole mod collection a real home 📚:
🚗 BeamNG and BeamMP, together! Keep your mods in one library, switch BeamNG mods on or off with a click, and prep BeamMP server mods from that same library instead of downloading them again. Browse public servers in BMM, or manage your own with My Server.
📦 Load-outs: Save named sets of mods ("Drift Night," "Offroad Maps") and switch the whole set at once. Add a cover image, share a load-out as a small file, and with Player mark one Always On.
🔍 Find and manage mods: Search, tag, favorite, filter and sort your library, and choose from 9 themes. Compare versions side by side on the Duplicates page. With Player, conflict detection helps spot active mods that contain files with the same name.
💽 Save space honestly: Activating a mod uses a hardlink, so it’s instant and doesn’t create a second copy. The Disk Space Savings counter tracks duplicate copies BMM actually removes; hardlinks aren’t counted as savings.
Driving history is free and stored on your PC, including last-session and lifetime stats. Player adds the Live Dashboard with real-time driving gauges; you can put it on a second monitor or pass data to SimHub and other dash apps. The dashboard runs locally, and nothing is sent anywhere.
Download Beam Mod Manager here: https://beammodmanager.com/
So why Patreon?
Because I want to keep building this fast and keep it independent and community focused.
If BMM saves you time, a subscription directly supports development and unlocks extras ⚡. The core manager is free forever. Player and Supporter add extras like one-click mod updates, dependency checks, the Live Dashboard, and more 👑. Connect Patreon in BMM to see the tier it recognizes for you.
Found a bug? Want a feature? Tell me. This is a community tool, and I'd love to build it with you!
So just download it, bring your mod folders into BMM, and see a better way to play BeamNG! Let me know what you think and share it with your friends!
Much love Beam Fam! 🧡
— NickTheGrizzly, Chaife, and Frankz
P.S. Every name on the Wall of Supporters is someone making this possible. The wall is opt-in: choose “Show my Patreon name and picture on the supporter wall” when you connect Patreon, or use Add me under Go Premium.
I've been working on something awesome and if any of you play BeamNG.drive, you know the feeling: Endless amounts of ".zip" files with cryptic names piling up in a folder, no idea what half of them are, and no good way to organize, browse, or switch between mods outside the game. My brothers and I got tired of it, so we built the tool we always wanted and wished existed... 🙏
And that tool is the Beam Mod Manager! Feels like magic, works like magic. ✨
Beam Mod Manager (BMM) 🧡 is a desktop app that gives your whole mod collection a real home 📚:
🚗 BeamNG and BeamMP, together! Keep your mods in one library, switch BeamNG mods on or off with a click, and prep BeamMP server mods from that same library instead of downloading them again. Browse public servers in BMM, or manage your own with My Server.
📦 Load-outs: Save named sets of mods ("Drift Night," "Offroad Maps") and switch the whole set at once. Add a cover image, share a load-out as a small file, and with Player mark one Always On.
🔍 Find and manage mods: Search, tag, favorite, filter and sort your library, and choose from 9 themes. Compare versions side by side on the Duplicates page. With Player, conflict detection helps spot active mods that contain files with the same name.
💽 Save space honestly: Activating a mod uses a hardlink, so it’s instant and doesn’t create a second copy. The Disk Space Savings counter tracks duplicate copies BMM actually removes; hardlinks aren’t counted as savings.
Driving history is free and stored on your PC, including last-session and lifetime stats. Player adds the Live Dashboard with real-time driving gauges; you can put it on a second monitor or pass data to SimHub and other dash apps. The dashboard runs locally, and nothing is sent anywhere.
Download Beam Mod Manager here: https://beammodmanager.com/
So why Patreon?
Because I want to keep building this fast and keep it independent and community focused.
If BMM saves you time, a subscription directly supports development and unlocks extras ⚡. The core manager is free forever. Player and Supporter add extras like one-click mod updates, dependency checks, the Live Dashboard, and more 👑. Connect Patreon in BMM to see the tier it recognizes for you.
Found a bug? Want a feature? Tell me. This is a community tool, and I'd love to build it with you!
So just download it, bring your mod folders into BMM, and see a better way to play BeamNG! Let me know what you think and share it with your friends!
Much love Beam Fam! 🧡
— NickTheGrizzly, Chaife, and Frankz
P.S. Every name on the Wall of Supporters is someone making this possible. The wall is opt-in: choose “Show my Patreon name and picture on the supporter wall” when you connect Patreon, or use Add me under Go Premium.
🤯1👀1
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🌚1
There's a way you gents could help me out a LOT! 👀
Simply being a free "Follower" of the BeamNG Mod Manager Patreon page can make a huge difference!
Just go here:🖥
And click "Follow"!
Thanks boys! 🙏
Simply being a free "Follower" of the BeamNG Mod Manager Patreon page can make a huge difference!
Just go here:
https://www.patreon.com/cw/BeamNGModManager And click "Follow"!
Thanks boys! 🙏
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❤2
BeamNG Mod Manager 🧡 v0.5.7 is out! 🎉
📸 New Beautiful Image Carousel — best screenshots first, slim themed scrollbar, "loading" indicator
🔢 Conflicts & Duplicates counts now visible on Free
📂 Friendlier Folder Pickers — Your mods are safe; Windows just hides files, not your mods!
👋 Nicer Onboarding: Sun/Moon theme toggle, clickable default folder, "Import from BeamMP" button
🧹 Disk Space Saving Confirmed: importing moves your mods (no duplicate copies)
Grab the latest installer below!
Thank you for supporting BMM!
Cheers!
-NickTheGrizzly 🧡
https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162079678?utm_medium=social&utm_source=twitter&utm_campaign=postshare_creator&utm_content=join_link
📸 New Beautiful Image Carousel — best screenshots first, slim themed scrollbar, "loading" indicator
🔢 Conflicts & Duplicates counts now visible on Free
📂 Friendlier Folder Pickers — Your mods are safe; Windows just hides files, not your mods!
👋 Nicer Onboarding: Sun/Moon theme toggle, clickable default folder, "Import from BeamMP" button
🧹 Disk Space Saving Confirmed: importing moves your mods (no duplicate copies)
Grab the latest installer below!
Thank you for supporting BMM!
Cheers!
-NickTheGrizzly 🧡
https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162079678?utm_medium=social&utm_source=twitter&utm_campaign=postshare_creator&utm_content=join_link
BeamNG Mod Manager-0.6.2-Setup.exe
78.7 MB
BeamNG Mod Manager 🧡 v0.5.9: Honest space‑saved numbers, real folder combining & a branded installer!
A proper follow‑up to last update's Space Saved dashboard — this one makes those numbers honest and actually reclaims the space they're talking about. Plus a clearer Resolve tool and a freshly branded installer. 🎉
💾 Honest Space Saved numbers I want that "saved" number to mean something real, so I tightened up exactly what it counts. It now only tallies disk you genuinely get back: copies removed when combining your BeamNG and BeamMP folders into one library, and duplicates you clean with the Resolve tool. Simply activating a mod no longer pads the number — hardlinking uses no extra disk, so calling that a "saving" was a little dishonest. Now every byte on that dashboard is the real deal.
🗂 Importing now truly combines your folders This is the big one. When you import from your game or BeamMP folders, any .zip that's byte‑for‑byte identical to one already in your Mod Storage gets folded in instead of left behind as a redundant copy — and that reclaimed space is tallied. No more collecting "‑ Dup" copies of mods you already had. One clean library, less wasted disk.
🔍 More Clarity & True(r) counts
Bug showing mods that had the placeholder date of "Dec 31, 1969" are ignored, so mod ages actually make sense. lolol.
The Conflicts count in the sidebar, and top bar now matches the number of mods on the Conflicts page exactly — no more "why does it say 5 when I see 3?"
Rescan reports its progress more reliably, even when it's only adding new files.
✨ Polish & a new look
A clear loading spinner in the image picker while shots load.
Tidier, centered Space Saved cards and a wired‑up Wall of Supporters.
One heads‑up: This update improves how mods are read, so you'll likely see a "Needs Rescan" prompt — give it a quick rescan and everything freshens right up.
Version v0.59 is actually deprecated already. I had a big idea and decided to just build 0.60 right after finishing 0.59 but already did this write up. lolol. 😆
v0.60 is attached.
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162365388
Thank you, as always.
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
A proper follow‑up to last update's Space Saved dashboard — this one makes those numbers honest and actually reclaims the space they're talking about. Plus a clearer Resolve tool and a freshly branded installer. 🎉
💾 Honest Space Saved numbers I want that "saved" number to mean something real, so I tightened up exactly what it counts. It now only tallies disk you genuinely get back: copies removed when combining your BeamNG and BeamMP folders into one library, and duplicates you clean with the Resolve tool. Simply activating a mod no longer pads the number — hardlinking uses no extra disk, so calling that a "saving" was a little dishonest. Now every byte on that dashboard is the real deal.
🗂 Importing now truly combines your folders This is the big one. When you import from your game or BeamMP folders, any .zip that's byte‑for‑byte identical to one already in your Mod Storage gets folded in instead of left behind as a redundant copy — and that reclaimed space is tallied. No more collecting "‑ Dup" copies of mods you already had. One clean library, less wasted disk.
🔍 More Clarity & True(r) counts
Bug showing mods that had the placeholder date of "Dec 31, 1969" are ignored, so mod ages actually make sense. lolol.
The Conflicts count in the sidebar, and top bar now matches the number of mods on the Conflicts page exactly — no more "why does it say 5 when I see 3?"
Rescan reports its progress more reliably, even when it's only adding new files.
✨ Polish & a new look
A clear loading spinner in the image picker while shots load.
Tidier, centered Space Saved cards and a wired‑up Wall of Supporters.
One heads‑up: This update improves how mods are read, so you'll likely see a "Needs Rescan" prompt — give it a quick rescan and everything freshens right up.
Version v0.59 is actually deprecated already. I had a big idea and decided to just build 0.60 right after finishing 0.59 but already did this write up. lolol. 😆
v0.60 is attached.
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-5-162365388
Thank you, as always.
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
BeamNG Mod Manager-0.6.2-Setup.exe
78.7 MB
BeamNG Mod Manager 🧡 v0.6.0: Connect with Patreon — UNLOCK instantly, no more license keys! 👀
THIS IS A BIG ONE. 🎉
I've been working on this working on this in the background for days. Unlocking your supporter perks is now effortless: connect your Patreon account once and BMM unlocks your tier instantly and keeps track of it forever. No more license keys to copy, paste, or keep track of.
This has honestly been the last big blocker for the whole app and it feels so good to finally have it figured out. I have a many new features, changes, and QOL fixes that I can now focus more on! 😁
🧡 New: Connect with Patreon Open Go Premium and you'll spot a shiny new "Connect with Patreon" button. Click it, sign in on Patreon, and that's it — if you're a Player or Supporter, your perks light up the moment you land back in the app. No more codes!
INSTANT UNLOCK IS HERE — your live Patreon membership is the key now. Pledge → unlock. It's that direct and easy.
Always in sync — BMM quietly re‑checks your membership when it starts up, so your tier just stays correct. Upgrade your pledge, and the app upgrades right along with you.
Works offline — once you're connected, BMM keeps your perks for up to 14 days without needing an internet check, so a flight or a flaky connection never locks you out of BMM.
🔒 Private and simple
The sign‑in goes through Patreon's official login — your Patreon password never touches BMM, and the app only ever asks to see your membership status. Manage it all from the same Go Premium screen: see the account you're connected as, Re‑check your membership on demand, or disconnect/change accounts anytime.
✨ Under the hood This quietly retired the old manual license‑key system from end to end and replaced it with the connect flow above — less for you to fuss with, and less for me to hand out one at a time. 🙂
No rescan needed this time — just update, hit Connect, and you are all set!
Thank you, as always, for making this whole thing possible. Genuinely couldn't do it without you.
More coming soon!
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162364075
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
THIS IS A BIG ONE. 🎉
I've been working on this working on this in the background for days. Unlocking your supporter perks is now effortless: connect your Patreon account once and BMM unlocks your tier instantly and keeps track of it forever. No more license keys to copy, paste, or keep track of.
This has honestly been the last big blocker for the whole app and it feels so good to finally have it figured out. I have a many new features, changes, and QOL fixes that I can now focus more on! 😁
🧡 New: Connect with Patreon Open Go Premium and you'll spot a shiny new "Connect with Patreon" button. Click it, sign in on Patreon, and that's it — if you're a Player or Supporter, your perks light up the moment you land back in the app. No more codes!
INSTANT UNLOCK IS HERE — your live Patreon membership is the key now. Pledge → unlock. It's that direct and easy.
Always in sync — BMM quietly re‑checks your membership when it starts up, so your tier just stays correct. Upgrade your pledge, and the app upgrades right along with you.
Works offline — once you're connected, BMM keeps your perks for up to 14 days without needing an internet check, so a flight or a flaky connection never locks you out of BMM.
🔒 Private and simple
The sign‑in goes through Patreon's official login — your Patreon password never touches BMM, and the app only ever asks to see your membership status. Manage it all from the same Go Premium screen: see the account you're connected as, Re‑check your membership on demand, or disconnect/change accounts anytime.
✨ Under the hood This quietly retired the old manual license‑key system from end to end and replaced it with the connect flow above — less for you to fuss with, and less for me to hand out one at a time. 🙂
No rescan needed this time — just update, hit Connect, and you are all set!
Thank you, as always, for making this whole thing possible. Genuinely couldn't do it without you.
More coming soon!
Full Patreon Post: https://www.patreon.com/BeamNGModManager/posts/beamng-mod-v0-6-162364075
Cheers!
NickTheGrizzly 🧡
Fight your mod folder less. Play BeamNG more.
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