دوستان می تونید از این کاراکتر برای تمرین استفاده کنید Friends, you can use this character to practice
I am going to post basic to advanced Rig and Anime tutorials on Moho on my YouTube channel, please subscribe to my channel and click the bell button to be notified of uploading the first video https://www.youtube.com/channel/UCXoxvFdVxcQaKZmAQ8m_UHw
Forwarded from Pinsar Animation Studio (Iman M.Amini)
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Forwarded from Pinsar Animation Studio (Iman M.Amini)
YouTube
Moho Rigging - How to Model and Rig a Helicopter
In this tutorial, we are going to rig a cartoon style helicopter in moho.
First we analyze the design, then we vectorize it, and finally we rig it.
Note: You should be familiar with the basic Moho tools.
0:00 - Introduction
0:12 - Analyze
0:31 - Modeling…
First we analyze the design, then we vectorize it, and finally we rig it.
Note: You should be familiar with the basic Moho tools.
0:00 - Introduction
0:12 - Analyze
0:31 - Modeling…
Forwarded from Pinsar Animation Studio (Iman M.Amini)
YouTube
Moho Animation - Making a Walk Cycle part1
In this moho Animation tutorial, I teach you how to Making a simple and standard walk cycle based on what I learned from Master Richard Williams' book. For more focus, this Tutorial is divided into two parts, the first part is related to the lower body, which…
Forwarded from Pinsar Animation Studio (Iman M.Amini)
YouTube
Moho Rigging - Binding Types
Binding is one of the most important parts in Moho Rigging, the connection of any type of layer, (image, vector , ...) to a bone is called binding.
In this moho tutorial, we will discuss 3 binding types in Moho.
00:00 Opener
00:10 Automatic Binding
01:32…
In this moho tutorial, we will discuss 3 binding types in Moho.
00:00 Opener
00:10 Automatic Binding
01:32…
Forwarded from Pinsar Animation Studio (Iman M.Amini)
YouTube
Moho Animation - Making a Walk Cycle part 2
In this Moho Animation tutorial, we will complete our character's walk cycle.
In the first part, we animate the lower body, in this part, we first animate the upper part of the body and then the arms, and at the end, we add some cartoon details to the work.…
In the first part, we animate the lower body, in this part, we first animate the upper part of the body and then the arms, and at the end, we add some cartoon details to the work.…