Android Emulators Updates
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Daily Android emulator updates, performance improvements, compatibility fixes, and gaming news.

Coverage includes Nintendo Switch, PS2, PSP, GameCube, Wii, 3DS, and other emulator updates for Android devices, with changelogs, driver optimizations, FPS im
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Eden-Android-2991bd18ef-standard.apk
25.3 MB
🌙 NIGHTLY v1772389381.2991bd18ef
🌸 📱 Android Standard
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow KB/controller browsing in apps list
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix JpegEncoderCsc when inPitch and width differ
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter shader
🌸 Remove SceGxmProgram.grammar
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#23b4bc07
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with inPitch and width in JpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for JpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#12226c52
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan GXM conversion.
🌸 Add basic structure for motion support.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash in user management when using clean setup.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with sceJpegEncoderCsc when inPitch and width differ.
🌸 Update firmware website URL for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#8710dc42
👍2
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format for Vulkan GXM compatibility
🌸 Add motion support for Android devices
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller on Android
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix issue with inPitch and width differences in JpegEncoder
🌸 Update firmware website for regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for JpegUser module
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#cc8aa97c
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fixed U8U3U3U2 texture format conversion
🌸 Stubbed U8U3U3U2 format for Vulkan GXM
🌸 Added motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handled reading surfaces with stride in Vulkan
🌸 Fixed crash with clean setup in user management
🌸 Allowed KB/controller browsing in apps list
🌸 Implemented visibility increment mode for Gxm/Vulkan
🌸 Fixed JpegEncoderCsc pitch and width mismatch
🌸 Updated firmware website regions
🌸 Fixed Vulkan surface cache extension issue
🌸 Implemented sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fixed draw background position
🌸 Improved YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fixed stencil and depth sampling
🌸 Implemented visibility buffer with occlusion queries
🌸 Added bicubic filter shader
🌸 Removed SceGxmProgram.grammar
🌸 Added Vulkan validation layer option
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#736ef019
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Renderer: Handle surface reading with stride included
🌸 Vulkan: Stub fmt U8U3U3U2
🌸 Motion: Add motion support
🌸 SceVideodec: Set resolution for sceAvcdecDecode
🌸 GUI: Fix crash with clean setup
🌸 GUI: Allow keyboard/controller browsing in apps list
🌸 SceGxm/Vulkan: Implement visibility increment mode
🌸 SceJpegEncoderCsc: Fix pitch/width mismatch
🌸 GUI: Update firmware website regions
🌸 Renderer/GL: Fix surface cache extension
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 GUI: Fix draw background position
🌸 SceJpegUser: Improved YUV format compatibility
🌸 Kernel sync-primitives: More accurate message pipes
🌸 Renderer: Fix stencil and depth sampling
🌸 SceGxm/Vulkan: Implement visibility buffer using occlusion queries
🌸 Shaders-builtin: Add bicubic filter
🌸 Config: Add Vulkan validation layer option
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#24309fad
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add motion support and basic structure
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash in user management with clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix JpegEncoderCsc issue with differing inPitch and width
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries in Gxm/Vulkan
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#0f60805f
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 to U8U8U8U8 in texture renderer
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add basic structure and support for motion input
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan renderer
🌸 Fix crash in user management on clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm/Vulkan
🌸 Fix issue when inPitch and width differ in JpegEncoder
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fix position of draw background
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Implement visibility buffer using occlusion queries
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#84bfe60c
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handle surface reading with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix issue with sceJpegEncoderCsc when inPitch != width
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#67608476
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Implement visibility increment mode for Vulkan
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup for user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility buffer using occlusion queries
🌸 Improve YUV format compatibility for sceJpegUser
🌸 Add bicubic filter for shaders
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Add option for Vulkan validation layer
🌸 Implement stubbed functions for sceJpegEncUser
🌸 Set resolution for sceAvcdecDecode
🌸 Fix issue when inPitch and width are different for sceJpegEncoderCsc
🌸 Update firmware website of regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#5f07cd74
👍1
Eden-Android-464212393e-chromeos.apk
26.1 MB
🌙 NIGHTLY v1772476568.464212393e
🌸 🖥️ ChromeOS / x86_64
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87
👍1
Eden-Android-464212393e-legacy.apk
25.5 MB
🌙 NIGHTLY v1772476568.464212393e
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87
1👍1
Eden-Android-464212393e-optimized.apk
25.3 MB
🌙 NIGHTLY v1772476568.464212393e
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87
1👍1
Eden-Android-464212393e-standard.apk
25.3 MB
🌙 NIGHTLY v1772476568.464212393e
🌸 📱 Android Standard
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87
2👍2🔥1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for SceGxm and Vulkan.
🌸 Fix issue with different inPitch and width in sceJpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
③ 03/03/2026
#4e951e36
👍2
azahar-2125.0-alpha3-android-googleplay.apk
47.1 MB
🌙 AZAHAR 2125.0-alpha3
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Updated translations via Transifex
🌸 Remove '-android' suffix from Android libretro core filename
🌸 Configuration backend improvements Pt. 1
🌸 video-core: Move shader and pipeline compilation into separate workers
🌸 libretro: add portability-subset extension if required
🌸 android: Add auto-map controller button with long-press to clear all bindings
🌸 Ability to select which layouts to cycle with the cycle layout hotkey
🌸 Android: Hotkey Enable Button
🌸 hide portrait layout menu on landscape and vice versa
🌸 Implement integer scaling
🌸 artic-base-client: Fix high cpu usage
🌸 video-core: vk-texture-runtime: Refactor and fix resource leak
🌸 video-core: Apply texture filter to color surfaces
🌸 citra-meta: Use dedicated GPU by default on AMD
🌸 libretro: default system type to New 3DS
🌸 libretro: better safety on vkDevice feature checks
🌸:.。.🌙.。.:🌸
#Azahar #Android #Emulator
#Vulkan #Controller
③ 03/03/2026
#51b900a9
1👍1
azahar-2125.0-alpha3-android-vanilla.apk
47.1 MB
🌙 AZAHAR 2125.0-alpha3
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Updated translations via Transifex
🌸 Remove '-android' suffix from Android libretro core filename
🌸 Configuration backend improvements Pt. 1
🌸 video-core: Move shader and pipeline compilation into separate workers
🌸 libretro: add portability-subset extension if required
🌸 android: Add auto-map controller button with long-press to clear all bindings
🌸 Ability to select which layouts to cycle with the cycle layout hotkey
🌸 Android: Hotkey Enable Button
🌸 hide portrait layout menu on landscape and vice versa
🌸 Implement integer scaling
🌸 artic-base-client: Fix high cpu usage
🌸 video-core: vk-texture-runtime: Refactor and fix resource leak
🌸 video-core: Apply texture filter to color surfaces
🌸 citra-meta: Use dedicated GPU by default on AMD
🌸 libretro: default system type to New 3DS
🌸 libretro: better safety on vkDevice feature checks
🌸:.。.🌙.。.:🌸
#Azahar #Android #Emulator
#Vulkan #Controller
③ 03/03/2026
#51b900a9
👍1
azahar-2125.0-alpha4-android-googleplay.apk
47.1 MB
🌙 AZAHAR 2125.0-alpha4
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fixed invalid default config content crash on Android
🌸 Removed '-android' suffix from Android libretro core filename
🌸 Configuration backend improvements
🌸 Video-core: Move shader and pipeline compilation into separate workers
🌸 Libretro: add portability-subset extension if required
🌸 Android: Add auto-map controller button with long-press
🌸 Ability to select which layouts to cycle with the cycle layout hotkey
🌸 Android: Hotkey Enable Button
🌸 Hide portrait layout menu on landscape and vice versa
🌸 Implement integer scaling
🌸 Artic-base-client: Fix high cpu usage
🌸 Video-core: vk-texture-runtime: Refactor and fix resource leak
🌸 Video-core: Apply texture filter to color surfaces
🌸 Libretro: default system type to New 3DS
🌸 Libretro: better safety on vkDevice feature checks
🌸 Libretro: better load failure check
🌸 Libretro core: Add some ifdefs
🌸:.。.🌙.。.:🌸
#Azahar #Android #Emulator
#Vulkan #Controller
③ 03/03/2026
#d06589d9
👍2