Eden-Android-2991bd18ef-chromeos.apk
26.1 MB
🌙 NIGHTLY
🌸 🖥️ ChromeOS / x86_64
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
v1772389381.2991bd18ef🌸 🖥️ ChromeOS / x86_64
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44👍1
Eden-Android-2991bd18ef-legacy.apk
25.5 MB
🌙 NIGHTLY
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
v1772389381.2991bd18ef🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44👍1
Eden-Android-2991bd18ef-optimized.apk
25.3 MB
🌙 NIGHTLY
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
v1772389381.2991bd18ef🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44👍1
Eden-Android-2991bd18ef-standard.apk
25.3 MB
🌙 NIGHTLY
🌸 📱 Android Standard
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
v1772389381.2991bd18ef🌸 📱 Android Standard
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow KB/controller browsing in apps list
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix JpegEncoderCsc when inPitch and width differ
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter shader
🌸 Remove SceGxmProgram.grammar
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow KB/controller browsing in apps list
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix JpegEncoderCsc when inPitch and width differ
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter shader
🌸 Remove SceGxmProgram.grammar
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#23b4bc07👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with inPitch and width in JpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for JpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with inPitch and width in JpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for JpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#12226c52👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan GXM conversion.
🌸 Add basic structure for motion support.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash in user management when using clean setup.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with sceJpegEncoderCsc when inPitch and width differ.
🌸 Update firmware website URL for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan GXM conversion.
🌸 Add basic structure for motion support.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash in user management when using clean setup.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with sceJpegEncoderCsc when inPitch and width differ.
🌸 Update firmware website URL for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#8710dc42👍2
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format for Vulkan GXM compatibility
🌸 Add motion support for Android devices
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller on Android
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix issue with inPitch and width differences in JpegEncoder
🌸 Update firmware website for regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for JpegUser module
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format for Vulkan GXM compatibility
🌸 Add motion support for Android devices
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller on Android
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix issue with inPitch and width differences in JpegEncoder
🌸 Update firmware website for regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for JpegUser module
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#cc8aa97c👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fixed U8U3U3U2 texture format conversion
🌸 Stubbed U8U3U3U2 format for Vulkan GXM
🌸 Added motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handled reading surfaces with stride in Vulkan
🌸 Fixed crash with clean setup in user management
🌸 Allowed KB/controller browsing in apps list
🌸 Implemented visibility increment mode for Gxm/Vulkan
🌸 Fixed JpegEncoderCsc pitch and width mismatch
🌸 Updated firmware website regions
🌸 Fixed Vulkan surface cache extension issue
🌸 Implemented sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fixed draw background position
🌸 Improved YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fixed stencil and depth sampling
🌸 Implemented visibility buffer with occlusion queries
🌸 Added bicubic filter shader
🌸 Removed SceGxmProgram.grammar
🌸 Added Vulkan validation layer option
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fixed U8U3U3U2 texture format conversion
🌸 Stubbed U8U3U3U2 format for Vulkan GXM
🌸 Added motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handled reading surfaces with stride in Vulkan
🌸 Fixed crash with clean setup in user management
🌸 Allowed KB/controller browsing in apps list
🌸 Implemented visibility increment mode for Gxm/Vulkan
🌸 Fixed JpegEncoderCsc pitch and width mismatch
🌸 Updated firmware website regions
🌸 Fixed Vulkan surface cache extension issue
🌸 Implemented sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fixed draw background position
🌸 Improved YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fixed stencil and depth sampling
🌸 Implemented visibility buffer with occlusion queries
🌸 Added bicubic filter shader
🌸 Removed SceGxmProgram.grammar
🌸 Added Vulkan validation layer option
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#736ef019👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Renderer: Handle surface reading with stride included
🌸 Vulkan: Stub fmt U8U3U3U2
🌸 Motion: Add motion support
🌸 SceVideodec: Set resolution for sceAvcdecDecode
🌸 GUI: Fix crash with clean setup
🌸 GUI: Allow keyboard/controller browsing in apps list
🌸 SceGxm/Vulkan: Implement visibility increment mode
🌸 SceJpegEncoderCsc: Fix pitch/width mismatch
🌸 GUI: Update firmware website regions
🌸 Renderer/GL: Fix surface cache extension
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 GUI: Fix draw background position
🌸 SceJpegUser: Improved YUV format compatibility
🌸 Kernel sync-primitives: More accurate message pipes
🌸 Renderer: Fix stencil and depth sampling
🌸 SceGxm/Vulkan: Implement visibility buffer using occlusion queries
🌸 Shaders-builtin: Add bicubic filter
🌸 Config: Add Vulkan validation layer option
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Renderer: Handle surface reading with stride included
🌸 Vulkan: Stub fmt U8U3U3U2
🌸 Motion: Add motion support
🌸 SceVideodec: Set resolution for sceAvcdecDecode
🌸 GUI: Fix crash with clean setup
🌸 GUI: Allow keyboard/controller browsing in apps list
🌸 SceGxm/Vulkan: Implement visibility increment mode
🌸 SceJpegEncoderCsc: Fix pitch/width mismatch
🌸 GUI: Update firmware website regions
🌸 Renderer/GL: Fix surface cache extension
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 GUI: Fix draw background position
🌸 SceJpegUser: Improved YUV format compatibility
🌸 Kernel sync-primitives: More accurate message pipes
🌸 Renderer: Fix stencil and depth sampling
🌸 SceGxm/Vulkan: Implement visibility buffer using occlusion queries
🌸 Shaders-builtin: Add bicubic filter
🌸 Config: Add Vulkan validation layer option
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#24309fad👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add motion support and basic structure
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash in user management with clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix JpegEncoderCsc issue with differing inPitch and width
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries in Gxm/Vulkan
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add motion support and basic structure
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash in user management with clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix JpegEncoderCsc issue with differing inPitch and width
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries in Gxm/Vulkan
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#0f60805f👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 to U8U8U8U8 in texture renderer
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add basic structure and support for motion input
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan renderer
🌸 Fix crash in user management on clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm/Vulkan
🌸 Fix issue when inPitch and width differ in JpegEncoder
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fix position of draw background
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Implement visibility buffer using occlusion queries
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 to U8U8U8U8 in texture renderer
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add basic structure and support for motion input
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan renderer
🌸 Fix crash in user management on clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm/Vulkan
🌸 Fix issue when inPitch and width differ in JpegEncoder
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fix position of draw background
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Implement visibility buffer using occlusion queries
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#84bfe60c👍1
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handle surface reading with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix issue with sceJpegEncoderCsc when inPitch != width
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handle surface reading with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix issue with sceJpegEncoderCsc when inPitch != width
🌸 Update firmware website link for regions
🌸 Fix issue when surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#67608476👍1
📦 Vita3K continuous — Is it working well?
Final Results
36%
✅ Working great!
32%
⚠️ Some issues
9%
❌ Not working
23%
🔄 Haven't tested yet
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Implement visibility increment mode for Vulkan
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup for user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility buffer using occlusion queries
🌸 Improve YUV format compatibility for sceJpegUser
🌸 Add bicubic filter for shaders
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Add option for Vulkan validation layer
🌸 Implement stubbed functions for sceJpegEncUser
🌸 Set resolution for sceAvcdecDecode
🌸 Fix issue when inPitch and width are different for sceJpegEncoderCsc
🌸 Update firmware website of regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Implement visibility increment mode for Vulkan
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup for user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility buffer using occlusion queries
🌸 Improve YUV format compatibility for sceJpegUser
🌸 Add bicubic filter for shaders
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling in renderer
🌸 Add option for Vulkan validation layer
🌸 Implement stubbed functions for sceJpegEncUser
🌸 Set resolution for sceAvcdecDecode
🌸 Fix issue when inPitch and width are different for sceJpegEncoderCsc
🌸 Update firmware website of regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#5f07cd74👍1
Eden-Android-464212393e-chromeos.apk
26.1 MB
🌙 NIGHTLY
🌸 🖥️ ChromeOS / x86_64
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
v1772476568.464212393e🌸 🖥️ ChromeOS / x86_64
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87👍1
Eden-Android-464212393e-legacy.apk
25.5 MB
🌙 NIGHTLY
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
v1772476568.464212393e🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87❤1👍1
Eden-Android-464212393e-optimized.apk
25.3 MB
🌙 NIGHTLY
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
v1772476568.464212393e🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87❤1👍1
Eden-Android-464212393e-standard.apk
25.3 MB
🌙 NIGHTLY
🌸 📱 Android Standard
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
v1772476568.464212393e🌸 📱 Android Standard
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Fine-tuned Vulkan frame pacing
🌸 Fixed Vulkan rendering and synchronization
🌸 Enabled cubic filtering on PowerVR GPUs
🌸 Added IntSetting for static theme, green default
🌸 Fixed manual game pause after Android sleep
🌸 Updated Rescale Toggle description for Intel GPUs
🌸 Prevented program-image reallocations in NSO+KIP loading
🌸 Stubbed audio output volume auto-tune functions
🌸 Implemented IApplicationManagerInterface::GetTotalSpaceSize
🌸 Added "Enable Legacy Rescale Pass" toggle
🌸 Disabled VSync when Turbo Mode is enabled
🌸 Fixed language index mismatches
🌸 Added Applets Tab to Per-Game Configurations
🌸・:.。.🌙.。.:・🌸
#Eden #Switch #Android
#PowerVR #Vulkan #Audio
② 02/03/2026
#b740ab87❤2👍2🔥1
📦 Nightly ? — Is it working well?
Anonymous Poll
45%
✅ Working great!
23%
⚠️ Some issues
3%
❌ Not working
29%
🔄 Haven't tested yet
android-latest.apk
16.5 MB
🌙 VITA3K
🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for SceGxm and Vulkan.
🌸 Fix issue with different inPitch and width in sceJpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
③ 03/03/2026
continuous🌸 📱 Android
🌸・:.。.🌙.。.:・🌸
◆ CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for SceGxm and Vulkan.
🌸 Fix issue with different inPitch and width in sceJpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸・:.。.🌙.。.:・🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
③ 03/03/2026
#4e951e36👍2