Android Emulators Updates
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Daily Android emulator updates, performance improvements, compatibility fixes, and gaming news.

Coverage includes Nintendo Switch, PS2, PSP, GameCube, Wii, 3DS, and other emulator updates for Android devices, with changelogs, driver optimizations, FPS im
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🗓️ WEEKLY RECAP — Feb 23 to Mar 01, 2026
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

36 updates dropped this week across 4 emulators:

🎮 Armsx2 come.nanodata.armsx2-nightly-1.0.8-20260228-1745come.nanodata.armsx2-nightly-1.0.8-20260228-1749 +2 releases
🎮 Nightly v1771872941.213f7b810dv1772302957.7de5eb6884 +5 releases
🎮 Vita3K continuouscontinuous +25 releases
🎮 Vita3K Builds 39273930 +4 releases

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
💬 Drop your device + which emulator is running best for you this week 👇

💬 Still on an older version? What's stopping you from updating?

Reply in the comments below 👇
🔥1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format for Vulkan GXM conversion
🌸 Add basic structure for motion support
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for SceGxm and Vulkan
🌸 Fix sceJpegEncoderCsc when inPitch and width differ
🌸 Update firmware website of regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix position of draw background
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#6c232303
👍2
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix issue with JpegEncoderCsc when inPitch and width differ
🌸 Update firmware website links
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix position of draw background
🌸 Improved YUV format compatibility for sceJpegUser
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter for shaders
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#57374a30
👍1
vita3k-3932-328a79de-android.apk
15.8 MB
🎮 VITA3K BUILDS
⚡️ 3932
━━━━━━━━━━━━━━━━━━━━
CHANGELOG
Corresponding commit: gui/app_context: Add menu item to decrypt all SELF file of the app. package/sce_utils: Some refactor on decrypt fself. (Zangetsu38)
━━━━━━━━━━━━━━━━━━━━
#Vita3K #PSVita #Android #Sony
① 01/03/2026
👍2
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support for games.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash in user management on clean setup.
🌸 Allow KB/controller browsing in apps list.
🌸 Implement visibility increment mode for GXM/Vulkan.
🌸 Fix JpegEncoder Csc when inPitch and width differ.
🌸 Update firmware website link for regions.
🌸 Fix Vulkan validation layer option.
🌸 Fix surface cache extension issue in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix background draw position.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate message pipe implementation.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#a235f6e9
👍1
ARMSX2_22_202603011512-unrestricted-nightly.apk
29.5 MB
🎮 ARMSX2
⚡️ come.nanodata.armsx2-nightly-1.0.8-20260301-1519
━━━━━━━━━━━━━━━━━━━━
CHANGELOG
• Switched to new back press API in BootSplashActivity
• - Introduced proper back handling in MainActivity using latest back press APIs
• fix: fullscreen mode by removing padding borders. Also Galaxy S23 case that had a special case with
• fix version num
• Remove ARMSX2-Mali-Edition submodule and mark libadrenotools as dirty
• feat: Add stats and customization sections to settings layout
• ci: Limit concurrent execution of release job
• Updating config files and scripts
• chore: Change the order of issue templates
• chore: Add issue templates
• ci: Fix failure in building (#87)
• ci: Enable the artifact to be downloaded
• refactor: Optimize translations
• Properly converts over nativeScaling now
• Fixed gamedb-convert & updated config files
• refactor: Optimize layout (#77)
• ci: Ignore
━━━━━━━━━━━━━━━━━━━━
#Armsx2 #Android #Emulator
① 01/03/2026
👍1
ARMSX2_22_202603011542-unrestricted-nightly.apk
29.5 MB
🎮 ARMSX2
⚡️ come.nanodata.armsx2-nightly-1.0.8-20260301-1550
━━━━━━━━━━━━━━━━━━━━
CHANGELOG
• Fix Reflections
• Switched to new back press API in BootSplashActivity
• - Introduced proper back handling in MainActivity using latest back press APIs
• fix: fullscreen mode by removing padding borders. Also Galaxy S23 case that had a special case with
• fix version num
• Remove ARMSX2-Mali-Edition submodule and mark libadrenotools as dirty
• feat: Add stats and customization sections to settings layout
• ci: Limit concurrent execution of release job
• Updating config files and scripts
• chore: Change the order of issue templates
• chore: Add issue templates
• ci: Fix failure in building (#87)
• ci: Enable the artifact to be downloaded
• refactor: Optimize translations
• Properly converts over nativeScaling now
• Fixed gamedb-convert & updated config files
• refactor: Optimize layout (
━━━━━━━━━━━━━━━━━━━━
#Armsx2 #Android #Emulator
① 01/03/2026
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support for a better experience.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash in user management with clean setup.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM/Vulkan.
🌸 Fix JPEG encoder when inPitch and width differ.
🌸 Update firmware website for regional compatibility.
🌸 Fix Vulkan stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸 Add bicubic filter for improved rendering.
🌸 Remove SceGxmProgram.grammar.
🌸 Add Vulkan validation layer option.
🌸 Implement stubbed sceJpegEncUser functions.
🌸 Improved YUV format compatibility for JPEG.
🌸 More accurate message pipe implementation.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#948543b7
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash on clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for SceGxm and Vulkan.
🌸 Fix JPEG encoder issue with differing inPitch and width.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#34ee2808
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix sceJpegEncoderCsc when inPitch and width differ
🌸 Update firmware website links
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter for shaders
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#63180913
1👍1
Eden-Android-2991bd18ef-chromeos.apk
26.1 MB
🌙 NIGHTLY v1772389381.2991bd18ef
🌸 🖥️ ChromeOS / x86_64
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44
👍1
Eden-Android-2991bd18ef-legacy.apk
25.5 MB
🌙 NIGHTLY v1772389381.2991bd18ef
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44
👍1
Eden-Android-2991bd18ef-optimized.apk
25.3 MB
🌙 NIGHTLY v1772389381.2991bd18ef
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44
👍1
Eden-Android-2991bd18ef-standard.apk
25.3 MB
🌙 NIGHTLY v1772389381.2991bd18ef
🌸 📱 Android Standard
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Enable cubic filtering for PowerVR GPUs
🌸 Add static theme setting, default to green
🌸 Fix manual game pause persistence after sleep
🌸 Update Rescale Toggle description for Intel GPUs
🌸 Implement GetTotalSpaceSize for application manager
🌸 Add "Enable Legacy Rescale Pass" toggle
🌸 Disable VSync when Turbo Mode is enabled
🌸 Adjust Vertex/Buffer PoD for older Turnip drivers
🌸 Use bitset for ABI regset allocations
🌸 Fix lost wakeup in fence mode using atomic wait
🌸 Disable BCN patch by default
🌸 Fix language index mismatches
🌸 Add Applets Tab to Per-Game Configurations
🌸 Revert Dynarmic IR block changes
🌸 Stub audio device volume auto-tune functions
🌸 Fix program-image reallocations in NSO+KIP loading
🌸 Remove OpenSSL and mbedtls remnants
🌸 Fix Applets tab display by removing QEvent::Polish
🌸:.。.🌙.。.:🌸
#Eden #Switch #Android
#PowerVR #Audio
① 01/03/2026
#594bbe44
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan renderer
🌸 Add basic motion support
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow KB/controller browsing in apps list
🌸 Implement visibility increment mode for GXM/Vulkan
🌸 Fix JpegEncoderCsc when inPitch and width differ
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries
🌸 Add bicubic filter shader
🌸 Remove SceGxmProgram.grammar
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#23b4bc07
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format in Vulkan renderer.
🌸 Add motion support and basic structure.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride in Vulkan.
🌸 Fix crash when using clean setup in user management.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with inPitch and width in JpegEncoderCsc.
🌸 Update firmware website for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improved YUV format compatibility for JpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸 Implement visibility buffer using occlusion queries.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#12226c52
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8.
🌸 Stub U8U3U3U2 format for Vulkan GXM conversion.
🌸 Add basic structure for motion support.
🌸 Set resolution for sceAvcdecDecode.
🌸 Handle reading surfaces with stride included in Vulkan.
🌸 Fix crash in user management when using clean setup.
🌸 Allow browsing apps list with keyboard/controller.
🌸 Implement visibility increment mode for GXM and Vulkan.
🌸 Fix issue with sceJpegEncoderCsc when inPitch and width differ.
🌸 Update firmware website URL for regions.
🌸 Fix issue when Surface cache is extended in GL renderer.
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
🌸 Fix position of draw background.
🌸 Improve YUV format compatibility for sceJpegUser.
🌸 More accurate implementation of message pipes.
🌸 Fix stencil and depth sampling.
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#8710dc42
👍2
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format for Vulkan GXM compatibility
🌸 Add motion support for Android devices
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash when using clean setup in user management
🌸 Allow browsing apps list with keyboard/controller on Android
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix issue with inPitch and width differences in JpegEncoder
🌸 Update firmware website for regions
🌸 Fix issue when Surface cache is extended in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for JpegUser module
🌸 More accurate implementation of message pipes
🌸 Fix stencil and depth sampling
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
① 01/03/2026
#cc8aa97c
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Fixed U8U3U3U2 texture format conversion
🌸 Stubbed U8U3U3U2 format for Vulkan GXM
🌸 Added motion support for games
🌸 Set resolution for sceAvcdecDecode
🌸 Handled reading surfaces with stride in Vulkan
🌸 Fixed crash with clean setup in user management
🌸 Allowed KB/controller browsing in apps list
🌸 Implemented visibility increment mode for Gxm/Vulkan
🌸 Fixed JpegEncoderCsc pitch and width mismatch
🌸 Updated firmware website regions
🌸 Fixed Vulkan surface cache extension issue
🌸 Implemented sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 Fixed draw background position
🌸 Improved YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fixed stencil and depth sampling
🌸 Implemented visibility buffer with occlusion queries
🌸 Added bicubic filter shader
🌸 Removed SceGxmProgram.grammar
🌸 Added Vulkan validation layer option
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#736ef019
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Renderer: Handle surface reading with stride included
🌸 Vulkan: Stub fmt U8U3U3U2
🌸 Motion: Add motion support
🌸 SceVideodec: Set resolution for sceAvcdecDecode
🌸 GUI: Fix crash with clean setup
🌸 GUI: Allow keyboard/controller browsing in apps list
🌸 SceGxm/Vulkan: Implement visibility increment mode
🌸 SceJpegEncoderCsc: Fix pitch/width mismatch
🌸 GUI: Update firmware website regions
🌸 Renderer/GL: Fix surface cache extension
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData
🌸 GUI: Fix draw background position
🌸 SceJpegUser: Improved YUV format compatibility
🌸 Kernel sync-primitives: More accurate message pipes
🌸 Renderer: Fix stencil and depth sampling
🌸 SceGxm/Vulkan: Implement visibility buffer using occlusion queries
🌸 Shaders-builtin: Add bicubic filter
🌸 Config: Add Vulkan validation layer option
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#24309fad
👍1
android-latest.apk
16.5 MB
🌙 VITA3K continuous
🌸 📱 Android
🌸:.。.🌙.。.:🌸
CHANGELOG
🌸 Convert U8U3U3U2 texture format to U8U8U8U8
🌸 Stub U8U3U3U2 format in Vulkan GXM conversion
🌸 Add motion support and basic structure
🌸 Set resolution for sceAvcdecDecode
🌸 Handle reading surfaces with stride included in Vulkan
🌸 Fix crash in user management with clean setup
🌸 Allow browsing apps list with keyboard/controller
🌸 Implement visibility increment mode for Gxm and Vulkan
🌸 Fix JpegEncoderCsc issue with differing inPitch and width
🌸 Update firmware website regions
🌸 Fix Surface cache extension issue in GL renderer
🌸 Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
🌸 Fix draw background position
🌸 Improve YUV format compatibility for sceJpegUser
🌸 More accurate message pipe implementation
🌸 Fix stencil and depth sampling
🌸 Implement visibility buffer using occlusion queries in Gxm/Vulkan
🌸:.。.🌙.。.:🌸
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
② 02/03/2026
#0f60805f
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