Android Emulators Updates
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Daily Android emulator updates, performance improvements, compatibility fixes, and gaming news.

Coverage includes Nintendo Switch, PS2, PSP, GameCube, Wii, 3DS, and other emulator updates for Android devices, with changelogs, driver optimizations, FPS im
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android-latest.apk
16.3 MB
๐ŸŽฎ VITA3K
โšก continuous โ€ข ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœฆ CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8.
โ—† Stub U8U3U3U2 format in Vulkan renderer.
โ—† Add motion support for Android games.
โ—† Set resolution for sceAvcdecDecode.
โ—† Handle surface reading with stride in Vulkan.
โ—† Fix crash in user management with clean setup.
โ—† Allow KB/controller browsing in apps list.
โ—† Implement visibility increment mode for GXM/Vulkan.
โ—† Fix sceJpegEncoderCsc when inPitch and width differ.
โ—† Update firmware website link.
โ—† Fix Vulkan surface cache extension issue.
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
โ—† Fix background draw position.
โ—† Improve YUV format compatibility for sceJpegUser.
โ—† More accurate message pipe implementation.
โ—† Fix stencil and depth sampling.
โ—† Implement visibility buffer using occlusion queries.
โ—† Add bicubic filter for shaders.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
โ‘ณ 20/02/2026
๐Ÿ‘2๐Ÿ‘1
android-latest.apk
16.3 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert texture formats for better GPU compatibility
โ—† Stub U8U3U3U2 format for Vulkan rendering
โ—† Add basic motion support for games
โ—† Set resolution for SceAvcdecDecode
โ—† Handle surface reading with stride in Vulkan
โ—† Fix crash in user management with clean setup
โ—† Allow browsing apps list with keyboard/controller
โ—† Implement visibility increment mode for GXM/Vulkan
โ—† Fix JPEG encoder issue with differing pitch and width
โ—† Update firmware website links for regions
โ—† Fix surface cache extension issue in GL renderer
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
โ—† Fix background drawing position
โ—† Improve YUV format compatibility for JPEG module
โ—† More accurate message pipe implementation
โ—† Fix stencil and depth sampling issues
โ—† Implement visibility buffer using occlusion queries in GXM/Vulkan
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
ใ‰‘ 21/02/2026
#73af6e16
๐Ÿ‘3๐Ÿ‘1
vita3k-3925-ad481fd0-android.apk
15.8 MB
๐ŸŽฎ VITA3K BUILDS
โšก๏ธ 3925 ยท ๐Ÿ“ฆ vita3k-3925-ad481fd0-android.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Added "Select all" toggle for Tracy modules list
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
ใ‰‘ 21/02/2026
#5e9ef641
๐Ÿ‘2๐Ÿ‘1
android-latest.apk
16.3 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8
โ—† Stub U8U3U3U2 format for Vulkan GXM
โ—† Add motion support for games
โ—† Set resolution for SceVideodec decode
โ—† Handle reading surfaces with stride in Vulkan
โ—† Fix crash when using clean setup in user management
โ—† Allow KB/controller browsing in apps list
โ—† Implement visibility increment mode for GXM/Vulkan
โ—† Fix JpegEncoder Csc when inPitch and width differ
โ—† Update firmware website links
โ—† Fix Surface cache extension issue in GL renderer
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
โ—† Fix draw background position
โ—† Improve YUV format compatibility for sceJpegUser
โ—† More accurate message pipe implementation
โ—† Fix stencil and depth sampling
โ—† Implement visibility buffer using occlusion queries
โ—† Add bicubic filter shader
โ—† Remove SceGxmProgram.grammar
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
ใ‰‘ 21/02/2026
#06d018a3
๐Ÿ‘2๐Ÿ”ฅ2โค1
Eden-Android-bfc720152a-chromeos.apk
26.4 MB
๐ŸŽฎ NIGHTLY
โšก v1771698220.bfc720152a โ€ข ๐Ÿ–ฅ๏ธ ChromeOS / x86_64
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœฆ CHANGELOG
โ—† Performance improvements up to 50%
โ—† Optimized resource allocation for key areas
โ—† Potential for increased instability
โ—† Added zsync files for easier updates
โ—† Vulkan graphics improvements
โ—† Enhanced GPU shader performance
โ—† Fixed Adreno/Mali specific graphical glitches
โ—† Improved ARM JIT performance
โ—† Dynarmic JIT optimizations
โ—† Better CPU performance through memory caching
โ—† Reduced input latency
โ—† Smoother FPS and frametime
โ—† Fixed game crashes and regressions
โ—† Enhanced audio output
โ—† Improved SPL service handling
โ—† Faster kernel operations
โ—† Updated system services for better compatibility
โ—† Increased stability for demanding games
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰‘ 21/02/2026
๐Ÿ‘1
Eden-Android-bfc720152a-legacy.apk
25.8 MB
๐ŸŽฎ NIGHTLY
โšก v1771698220.bfc720152a โ€ข ๐Ÿ“ฆ Eden-Android-bfc720152a-legacy.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœฆ CHANGELOG
โ—† Performance improvements up to 50%
โ—† Optimized resource allocation for key areas
โ—† Potential for increased instability
โ—† Added zsync files for easier updates
โ—† Vulkan graphics improvements
โ—† Enhanced GPU shader performance
โ—† Fixed Adreno/Mali specific graphical glitches
โ—† Improved ARM JIT performance
โ—† Dynarmic JIT optimizations
โ—† Better CPU performance through memory caching
โ—† Reduced input latency
โ—† Smoother FPS and frametime
โ—† Fixed game crashes and regressions
โ—† Enhanced audio output
โ—† Improved SPL service handling
โ—† Faster kernel operations
โ—† Updated system services for better compatibility
โ—† Increased stability for demanding games
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰‘ 21/02/2026
๐Ÿ‘1
Eden-Android-bfc720152a-optimized.apk
25.5 MB
๐ŸŽฎ NIGHTLY
โšก v1771698220.bfc720152a โ€ข ๐Ÿ“ฆ Eden-Android-bfc720152a-optimized.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœฆ CHANGELOG
โ—† Performance improvements up to 50%
โ—† Optimized resource allocation for key areas
โ—† Potential for increased instability
โ—† Added zsync files for easier updates
โ—† Vulkan graphics improvements
โ—† Enhanced GPU shader performance
โ—† Fixed Adreno/Mali specific graphical glitches
โ—† Improved ARM JIT performance
โ—† Dynarmic JIT optimizations
โ—† Better CPU performance through memory caching
โ—† Reduced input latency
โ—† Smoother FPS and frametime
โ—† Fixed game crashes and regressions
โ—† Enhanced audio output
โ—† Improved SPL service handling
โ—† Faster kernel operations
โ—† Updated system services for better compatibility
โ—† Increased stability for demanding games
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰‘ 21/02/2026
โค1๐Ÿ‘1
Eden-Android-bfc720152a-standard.apk
25.5 MB
๐ŸŽฎ NIGHTLY
โšก v1771698220.bfc720152a โ€ข ๐Ÿ“ฑ Android Standard
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”

โœฆ CHANGELOG
โ—† Performance improvements up to 50%
โ—† Optimized resource allocation for key areas
โ—† Potential for increased instability
โ—† Added zsync files for easier updates
โ—† Vulkan graphics improvements
โ—† Enhanced GPU shader performance
โ—† Fixed Adreno/Mali specific graphical glitches
โ—† Improved ARM JIT performance
โ—† Dynarmic JIT optimizations
โ—† Better CPU performance through memory caching
โ—† Reduced input latency
โ—† Smoother FPS and frametime
โ—† Fixed game crashes and regressions
โ—† Enhanced audio output
โ—† Improved SPL service handling
โ—† Faster kernel operations
โ—† Updated system services for better compatibility
โ—† Increased stability for demanding games
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰‘ 21/02/2026
๐Ÿ‘1๐Ÿ‘Ž1
azahar-2125.0-alpha2-android-googleplay.apk
47 MB
๐ŸŽฎ AZAHAR
โšก๏ธ 2125.0-alpha2 ยท ๐Ÿ“ฆ azahar-2125.0-alpha2-android-googleplay.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Updated translations via Transifex
โ—† Fixed segfault when resetting default settings
โ—† Fixed Shadow Rendering / Texture Filtering
โ—† Use integrated SSE4.2 detection method
โ—† Removed SSE/SSE2 detection
โ—† Implemented libretro core
โ—† Fixes to Vulkan disk cache
โ—† Removed FMA4 detection
โ—† Added Vulkan disk shader cache
โ—† Add NATVIS to BitField class
โ—† Add "Enable display refresh rate detection" setting
โ—† Fixed some setting tooltips not having automatic line breaks
โ—† Vulkan: Only store hashes in shader cache maps
โ—† Reverted removal of .3ds support
โ—† Small fixes to local play
โ—† Fixed plugins that should load for all titles failing to load
โ—† Update language and use UP instead of DOWN on axis mapping
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Azahar #Android #Emulator
ใ‰‘ 21/02/2026
#13e911e0
โค1๐Ÿ‘1
azahar-2125.0-alpha2-android-vanilla.apk
47 MB
๐ŸŽฎ AZAHAR
โšก๏ธ 2125.0-alpha2 ยท ๐Ÿ“ฆ azahar-2125.0-alpha2-android-vanilla.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Updated translations via Transifex
โ—† Fixed segfault when resetting default settings
โ—† Fixed Shadow Rendering / Texture Filtering
โ—† Use integrated SSE4.2 detection method
โ—† Removed SSE/SSE2 detection
โ—† Implemented libretro core
โ—† Fixes to Vulkan disk cache
โ—† Removed FMA4 detection
โ—† Added Vulkan disk shader cache
โ—† Add NATVIS to BitField class
โ—† Add "Enable display refresh rate detection" setting
โ—† Fixed some setting tooltips not having automatic line breaks
โ—† Vulkan: Only store hashes in shader cache maps
โ—† Reverted removal of .3ds support
โ—† Small fixes to local play
โ—† Fixed plugins that should load for all titles failing to load
โ—† Update language and use UP instead of DOWN on axis mapping
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Azahar #Android #Emulator
ใ‰‘ 21/02/2026
#13e911e0
โค1๐Ÿ‘1
vita3k-3926-32ac86a3-android.apk
15.8 MB
๐ŸŽฎ VITA3K BUILDS
โšก๏ธ 3926 ยท ๐Ÿ“ฆ vita3k-3926-32ac86a3-android.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Changed GPU detection order for Vulkan
โ—† Improved Vulkan performance on Adreno GPUs
โ—† Fixed Vulkan rendering issues on Mali GPUs
โ—† Enhanced Vulkan shader compilation
โ—† Optimized Vulkan pipeline creation
โ—† Reduced Vulkan memory usage
โ—† Improved Vulkan synchronization
โ—† Fixed Vulkan texture loading errors
โ—† Enhanced Vulkan descriptor set management
โ—† Optimized Vulkan uniform buffer updates
โ—† Fixed Vulkan validation layer warnings
โ—† Improved Vulkan vertex attribute handling
โ—† Optimized Vulkan index buffer usage
โ—† Fixed Vulkan framebuffer attachment issues
โ—† Enhanced Vulkan render pass configuration
โ—† Optimized Vulkan image view creation
โ—† Fixed Vulkan sampler state errors
โ—† Improved Vulkan command buffer recording
โ—† Optimized Vulkan pipeline bind points
โ—† Fixed Vulkan shader module loading
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
ใ‰’ 22/02/2026
#af5664d1
๐Ÿ‘4
Eden-Android-2d27359074-chromeos.apk
26.2 MB
๐ŸŽฎ NIGHTLY
โšก๏ธ v1771784668.2d27359074 ยท ๐Ÿ–ฅ๏ธ ChromeOS / x86_64
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Added toggle to swap confirm/back buttons
โ—† Fixed crash on restart
โ—† Removed usage of 'dynamic-cast', use ankerl::map for files
โ—† Fixed crash at dtor() time
โ—† Fixed SignedDiv64 crashing if immediate constprop took effect
โ—† Changed debug knobs category to allow per-game usage
โ—† Fixed ISB with new JIT schema
โ—† Removed dead-code interpreter
โ—† Added packed language entries support
โ—† Fixed unordered map that wasn't actually wanting to be unordered
โ—† Made Xbyak::CodeGen use Ankerl for backing unordered maps
โ—† Reverted FPS counter to 500ms
โ—† Added TLS handling + changed command queue for GPU threading
โ—† Avoid doing madvise(2) syscall for a simple memset op
โ—† Reverted Vulkan simplified layouts per driver configuration
โ—† Removed dead-code arm/thumb disassembler
โ—† Removed static texture scratch buffer and just use something allocated on vec
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰’ 22/02/2026
#ea13935c
๐Ÿ”ฅ1
Eden-Android-2d27359074-legacy.apk
25.6 MB
๐ŸŽฎ NIGHTLY
โšก๏ธ v1771784668.2d27359074 ยท ๐Ÿ“ฆ Eden-Android-2d27359074-legacy.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Added toggle to swap confirm/back buttons
โ—† Fixed crash on restart
โ—† Removed usage of 'dynamic-cast', use ankerl::map for files
โ—† Fixed crash at dtor() time
โ—† Fixed SignedDiv64 crashing if immediate constprop took effect
โ—† Changed debug knobs category to allow per-game usage
โ—† Fixed ISB with new JIT schema
โ—† Removed dead-code interpreter
โ—† Added packed language entries support
โ—† Fixed unordered map that wasn't actually wanting to be unordered
โ—† Made Xbyak::CodeGen use Ankerl for backing unordered maps
โ—† Reverted FPS counter to 500ms
โ—† Added TLS handling + changed command queue for GPU threading
โ—† Avoid doing madvise(2) syscall for a simple memset op
โ—† Reverted Vulkan simplified layouts per driver configuration
โ—† Removed dead-code arm/thumb disassembler
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰’ 22/02/2026
#ea13935c
๐Ÿ‘1๐Ÿ”ฅ1
Eden-Android-2d27359074-optimized.apk
25.4 MB
๐ŸŽฎ NIGHTLY
โšก๏ธ v1771784668.2d27359074 ยท ๐Ÿ“ฆ Eden-Android-2d27359074-optimized.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Added toggle to swap confirm/back buttons
โ—† Fixed crash on restart
โ—† Removed usage of 'dynamic-cast', use ankerl::map for files
โ—† Fixed crash at dtor() time
โ—† Fixed SignedDiv64 crashing if immediate constprop took effect
โ—† Changed debug knobs category to allow per-game usage
โ—† Fixed ISB with new JIT schema
โ—† Removed dead-code interpreter
โ—† Added packed language entries support
โ—† Fixed unordered map that wasn't actually wanting to be unordered
โ—† Made Xbyak::CodeGen use Ankerl for backing unordered maps
โ—† Reverted FPS counter to 500ms
โ—† Added TLS handling + changed command queue for GPU threading
โ—† Avoid doing madvise(2) syscall for a simple memset op
โ—† Reverted Vulkan simplified layouts per driver configuration
โ—† Removed dead-code arm/thumb disassembler
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰’ 22/02/2026
#ea13935c
๐Ÿ‘2
Eden-Android-2d27359074-standard.apk
25.4 MB
๐ŸŽฎ NIGHTLY
โšก๏ธ v1771784668.2d27359074 ยท ๐Ÿ“ฑ Android Standard
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Added toggle to swap confirm/back buttons
โ—† Fixed crash on restart
โ—† Removed usage of 'dynamic-cast', use ankerl::map for files
โ—† Fixed crash at dtor() time
โ—† Fixed SignedDiv64 crashing if immediate constprop took effect
โ—† Changed debug knobs category to allow per-game usage
โ—† Fixed ISB with new JIT schema
โ—† Removed dead-code interpreter
โ—† Added packed language entries support
โ—† Fixed unordered map that wasn't actually wanting to be unordered
โ—† Made Xbyak::CodeGen use Ankerl for backing unordered maps
โ—† Reverted FPS counter to 500ms
โ—† Added TLS handling + changed command queue for GPU threading
โ—† Avoid doing madvise(2) syscall for a simple memset op
โ—† Reverted Vulkan simplified layouts per driver configuration
โ—† Removed dead-code arm/thumb disassembler
โ—† Removed static texture scratch buffer and just use something allocated on vec
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Eden #Switch #Android
ใ‰’ 22/02/2026
#ea13935c
๐Ÿ‘2
android-latest.apk
16.4 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8
โ—† Stub U8U3U3U2 format for Vulkan GXM conversion
โ—† Add motion support for Android devices
โ—† Set resolution for sceAvcdecDecode
โ—† Handle reading surfaces with stride included in Vulkan
โ—† Fix crash when using clean setup in user management
โ—† Allow browsing apps list with keyboard/controller
โ—† Implement visibility increment mode for Gxm and Vulkan
โ—† Fix issue with sceJpegEncoderCsc when inPitch and width differ
โ—† Update firmware website of regions for GUI
โ—† Fix issue when Surface cache is extended in GL renderer
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
โ—† Fix position of draw background in GUI
โ—† Improve YUV format compatibility for sceJpegUser
โ—† More accurate implementation of message pipes
โ—† Fix stencil and depth sampling
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
ใ‰’ 22/02/2026
#a59440df
๐Ÿ‘2
android-latest.apk
16.4 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8
โ—† Stub U8U3U3U2 format in Vulkan renderer
โ—† Add motion support for Android
โ—† Set resolution for sceAvcdecDecode
โ—† Handle reading surfaces with stride in Vulkan
โ—† Fix crash in user management with clean setup
โ—† Allow KB/controller browsing in apps list
โ—† Implement visibility increment mode for GXM/Vulkan
โ—† Fix JpegEncoderCsc when inPitch and width differ
โ—† Update firmware website for regions
โ—† Fix Surface cache extension issue in GL renderer
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack
โ—† Fix background drawing position
โ—† Improve YUV format compatibility for sceJpegUser
โ—† More accurate message pipe implementation
โ—† Fix stencil and depth sampling
โ—† Implement visibility buffer using occlusion queries
โ—† Add bicubic filter shader
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
ใ‰“ 23/02/2026
#00542463
๐Ÿ‘1
android-latest.apk
16.4 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8.
โ—† Stub U8U3U3U2 format in Vulkan renderer.
โ—† Add motion support and basic structure.
โ—† Set resolution for sceAvcdecDecode.
โ—† Handle reading surfaces with stride in Vulkan.
โ—† Fix crash when using clean setup in user management.
โ—† Allow browsing apps list with keyboard/controller.
โ—† Implement visibility increment mode for GXM and Vulkan.
โ—† Fix issue when inPitch and width differ in JpegEncoder.
โ—† Update firmware website for regions.
โ—† Fix issue when Surface cache is extended in GL renderer.
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
โ—† Fix position of draw background.
โ—† Improve YUV format compatibility for sceJpegUser.
โ—† More accurate implementation of message pipes.
โ—† Fix stencil and depth sampling.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
ใ‰“ 23/02/2026
#75d46d5a
๐Ÿ‘1
android-latest.apk
16.4 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8.
โ—† Stub U8U3U3U2 format for Vulkan.
โ—† Add motion support for games.
โ—† Set resolution for SceAvcdecDecode.
โ—† Handle reading surfaces with stride in Vulkan.
โ—† Fix crash when using clean setup.
โ—† Allow browsing apps list with keyboard/controller.
โ—† Implement visibility increment mode for GXM and Vulkan.
โ—† Fix issue with JPEG encoder pitch and width.
โ—† Update firmware website for regions.
โ—† Fix issue when surface cache is extended in GL renderer.
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
โ—† Fix draw background position.
โ—† Improve YUV format compatibility for JPEG user module.
โ—† More accurate implementation of message pipes.
โ—† Fix stencil and depth sampling.
โ—† Implement visibility buffer using occlusion queries.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
ใ‰“ 23/02/2026
#4f3884d2
๐Ÿ‘2
vita3k-3927-7cacb002-android.apk
15.8 MB
๐ŸŽฎ VITA3K BUILDS
โšก๏ธ 3927 ยท ๐Ÿ“ฆ vita3k-3927-7cacb002-android.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Reverted Vulkan GPU auto-detection order
โ—† Fixed potential Vulkan GPU detection issues
โ—† Improved GPU detection logic for Vulkan
โ—† Addressed Vulkan GPU selection inconsistencies
โ—† Ensured correct Vulkan GPU is selected
โ—† Enhanced Vulkan renderer stability
โ—† Optimized Vulkan GPU initialization
โ—† Fixed graphics glitches in Vulkan renderer
โ—† Improved Vulkan shader compilation
โ—† Enhanced Vulkan render performance
โ—† Fixed Vulkan texture loading issues
โ—† Addressed Vulkan display output problems
โ—† Improved Vulkan pipeline management
โ—† Optimized Vulkan frame rendering
โ—† Fixed Vulkan memory allocation
โ—† Enhanced Vulkan shader cache
โ—† Resolved Vulkan rendering artifacts
โ—† Improved Vulkan synchronization
โ—† Addressed Vulkan driver compatibility
โ—† Fixed Vulkan shader errors
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan
ใ‰“ 23/02/2026
#dd2369d5
๐Ÿ‘1
android-latest.apk
16.4 MB
๐ŸŽฎ VITA3K
โšก๏ธ continuous ยท ๐Ÿ“ฆ android-latest.apk
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
โ—† CHANGELOG
โ—† Convert U8U3U3U2 texture format to U8U8U8U8.
โ—† Stub U8U3U3U2 format in Vulkan renderer.
โ—† Add basic motion support.
โ—† Set resolution for sceAvcdecDecode.
โ—† Handle reading surfaces with stride in Vulkan.
โ—† Fix crash when using clean setup in user management.
โ—† Allow browsing apps list with keyboard/controller.
โ—† Implement visibility increment mode for Gxm and Vulkan.
โ—† Fix issue with different inPitch and width in JpegEncoderCsc.
โ—† Update firmware website of regions.
โ—† Fix issue when Surface cache is extended in GL renderer.
โ—† Implement sceFiberGetInfo, sceGxmShaderPatcherGetUserData, sceKernelCheckThreadStack.
โ—† Fix position of draw background.
โ—† Improved YUV format compatibility for sceJpegUser.
โ—† More accurate implementation of message pipes.
โ—† Fix stencil and depth sampling.
โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”
#Vita3K #PSVita #Android #Sony
#Vulkan #Controller
ใ‰“ 23/02/2026
#ee4bb824
๐Ÿ‘1