Eden-Android-0.0.2-pre-alpha.apk
38.5 MB
Wait for the 1.0 release version to migrate
Android
Fixed shader backend issues and changed their names to their preferred chipset
Register the app as a game for better compatibility with gaming hub apps
Translated enhanced frame pacing overlay string (@pavelbarabanov)
Improved some language & clarity (@pavelbarabanov)
Temporarily fixed black screen issues when opening settings/exiting the app
Fixed hardware back button functionality
Network rooms are intermittently functional, if at all
Please open Telegram to view this post
VIEW IN TELEGRAM
π21π5β€4β‘1π1
Eden-Android-v0.0.3-rc2-Optimised.apk
47.4 MB
https://github.com/eden-emulator/Releases/releases
Please open Telegram to view this post
VIEW IN TELEGRAM
β€7
Eden-Android-v0.0.3-rc3.apk
46.9 MB
For most users
Eden-Android-v0.0.3-rc3-Optimised.apk
46.9 MB
For adreo 700 gpus with frame gen tecnology
Eden-Android-v0.0.3-rc3-Legacy.apk
47.5 MB
For old adreno 600 gpus
π EDEN (SWITCH) First stable version
β οΈ The build system has been almost entirely overhauled:
π΄ Submodules and externals are now handled by CPM (CMake Package Manager) (crueter)
These are downloaded as source archives, not full git clones
These are grabbed on-demand, as opposed to every single submodule being required by default.
Source archives are dramatically smaller in size than full Git clones; thus, overall clone/fetch time has decreased by a factor of ~10 on Windows and Linux (amd64) with 100Mbps download speed.
Source packs include CPM cache and can be built fully offline.
π΄ Android cannot be built fully offline regardless due to gradlew, so source archives do not currently contain bundled Android dependencies.
π΄ vcpkg has also been replaced by CPM
CPM is significantly faster, more consistent, and easier to use than vcpkg. This can help reduce headaches and configure/fetch time on Windows and Android.
CPM additionally allows for static builds of certain externals that were not previously possible; e.g. Boost, OpenSSL, and other libraries are now available statically, which marginally reduces Android APK, Windows zip, and Linux AppImage package sizes.
All system dependencies can additionally be managed by CPM as well; to enforce this, set YUZU_USE_CPM=ON (note that this will enforce bundled OpenSSL for the time being)
π΄ Other changes:
Build & development documentation has been updated to match all of our new changes, and has generally been improved all-around
MicroProfile was removed (use samply/vtune instead)
These are downloaded as source archives, not full git clones
These are grabbed on-demand, as opposed to every single submodule being required by default.
Source archives are dramatically smaller in size than full Git clones; thus, overall clone/fetch time has decreased by a factor of ~10 on Windows and Linux (amd64) with 100Mbps download speed.
Source packs include CPM cache and can be built fully offline.
CPM is significantly faster, more consistent, and easier to use than vcpkg. This can help reduce headaches and configure/fetch time on Windows and Android.
CPM additionally allows for static builds of certain externals that were not previously possible; e.g. Boost, OpenSSL, and other libraries are now available statically, which marginally reduces Android APK, Windows zip, and Linux AppImage package sizes.
All system dependencies can additionally be managed by CPM as well; to enforce this, set YUZU_USE_CPM=ON (note that this will enforce bundled OpenSSL for the time being)
Build & development documentation has been updated to match all of our new changes, and has generally been improved all-around
MicroProfile was removed (use samply/vtune instead)
Please open Telegram to view this post
VIEW IN TELEGRAM
π₯6β€3
Eden-Android-v0.0.3.apk
46.5 MB
For most users
Eden-Android-v0.0.3-Optimized.apk
46.3 MB
For new adreNo 700 gpus with frame gen tecnology
Eden-Android-v0.0.3-Legacy.apk
46.6 MB
For old adreno 600 gpus
π EDEN (SWITCH)
β οΈ CHANGELOG:
βοΈ platform parity improvements, especially for Solaris and *BSD,
βοΈ several incremental bug fixes to Vulkan, JIT, and CMake
βοΈ minor UI fixes
βοΈ improvements upon changes introduced in prior RCs
βοΈ and support for some new games and updates (SWITCH 2 EDITION)
βοΈ GPU driver download from EmuReady (Producdevity)
βοΈ Updated defaults and clarified description for Extended Dynamic State (Pavel, MaranBr)
βοΈ Added separate DMA precision level option (MaranBr, crueter). Notably, higher precision levels can enable games like Ender Magnolia to run on Normal GPU accuracy.
βοΈ Incremental Vulkan improvements (Wildcard, JPikachu, MaranBr) that improved stencil handling, master and semaphore submits. Fixed VertexInput handling and memory allocations (this fixes slowdowns on Super Mario Odyssey on weaker hardware (incl. Steam Deck)
βοΈ JIT improvements (lizzie)
βοΈ Fix remaining MK8DX controller applet freezes (MaranBr)π₯
βοΈ Fixed controls dialog text clipping (crueter)
βοΈ Host MMU Emulation/Fastmem configuration outside of Debug (MaranBr)
βοΈ Option to disable NCA verification (This fixes the rest of updates and games with switch 2 edition codes that dont work on yuzu fork, ex. SilkSong, enable on your options)π₯
βοΈ Removed Firmware 20+ warning on the game list (Firmware 20+ is NOT supported at this time. But keys are)π₯
βοΈ Initial stubs for new firmware functions (Maufeat, Pavel)
βοΈ Improved Solaris, OpenBSD, and FreeBSD support (Lizzie, SDK-Chan, crueter)
βοΈ Improved OpenSSL/SDL2 bundled package fetching (crueter)
βοΈ CMake dependency prefetching (crueter)
βοΈ Fix compilation on clang (Lizzie)
βοΈ Small compliance/performance improvements with fmt, ankerl, libstdc++, and more (Lizzie)
βοΈ Finalized AllocObjSetCtx (SDK-Chan)
Please open Telegram to view this post
VIEW IN TELEGRAM
β€13
Eden-27931-Android-Replace.apk
33.2 MB
Eden Replace
Shares the same application ID as the official Eden release. Installing this version will replace the official app on your device. It appears as "Eden" on the home screen.
Eden-27931-Android-Optimized.apk
33.2 MB
Eden Optimized
Uses com.miHoYo.Yuanshen for application ID to enable device dependent features such as AI frame generation. It appears as "Eden Optimized" on the home screen.
Eden-27931-Android-Legacy.apk
33.3 MB
Eden Legacy
Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance. It appears as "Eden Legacy" on the home screen.
Eden-27931-Android-Coexist.apk
33.3 MB
Eden Coexist
Uses a nightly application ID, allowing it to coexist with the official Eden release. It appears as "Eden Nightly" on the home screen.
β Dynarmic improvements with (v)pshufb for VREV32/64
β Asset optimization with multithreading fixed
β Use of single lambda dispatcher in core/hle/service
β Removal of redundant checks in image_view
β Bug fixes in orphaned_profiles
β Discord RPC fix to not use named variant
β Halloween icons added
β Reapplication of PRs #2778 and #2812
β Complete removal of zydis/zycore
β CCACHE is now fatal if set but not found
β Option for FORCE X11 as Graphics Backend
β Updates to CODEOWNERS
π5β€4π₯3π1
Eden-Android-v0.0.4-rc2-standard.apk
33.2 MB
Single APK for all supported Android devices (most users should use this)
Eden-Android-v0.0.4-rc2-optimized.apk
33.2 MB
For any Android device that has Frame Generation or any other per-device feature
Eden-Android-v0.0.4-rc2-legacy.apk
33.4 MB
For Adreno A6xx and other older GPUs
vgarious UX fixups and improvments.
Fix rotate and unpause bug.
Fixes for QLaunch.
vgarious UX fixups and improvments.
Fix rotate and unpause bug.
Fixes for QLaunch.
β€3π2π1
prod.keys 21.0.0
13.7 KB
SWITCH PROD.KEYS AND FIRMWARE
Firmware.19.0.1.zip
322.4 MB
Firmware 19.0.0 is the one thatβs working best on the emulators. Use it along with the updated keys
β€8π₯5π1