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๐ฅ7๐3
aps3e-0.10-beta0406.apk
25.6 MB
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๐ฅ4๐3๐2
rpcsx-release.apk
46.1 MB
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๐4๐ฅ4๐4โค1
Winlator_10.0-Final.apk
140.9 MB
Beta Progress
v10.0b2 D3D11Compiler fixes
v10.0b1 Wine Kernel 8.0.1
Technical Note
New filesystem structure with LTO enabled
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๐11๐ฅ9๐3โค1
rpcsx-release.apk
10.6 MB
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๐6๐ฅ2
aps3e-0.11-beta0427.apk
35.4 MB
This version has many updates, so you must uninstall the old version of aPS3e before installing this one.
Do Not Install If You Have a Game in Progress
If you have a game in progress, do not install it! Installing this update over an older version may corrupt your saved data.
Do Not Overwrite the Installation
Overwriting the existing installation will cause many unpredictable bugs. Make sure to completely remove the old version.
New Feature โ In-Game Save
This update introduces an in-game save system.
Now we can finally complete a large game from start to finish!
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๐8โค1๐1
Eden-Android-0.0.1-pre-alpha.apk
38.5 MB
Wait for the 1.0 release version to migrate
Highlights:
New โVeil of Edenโ settings tab
Includes advanced configuration options
By @MrPurple666 and @PavelBARABANOV
Improved frame pacing
Smoother gameplay experience
By @MrPurple666 and Uzuy
Updated overlays and UI
Redesigned interface elements
By @Briar and @PavelBARABANOV
PC features adapted for Android
Ported by @PavelBARABANOV
Experimental LAN game interface
By @Briar
Many game fixes across all platforms
Thanks to contributions from multiple developers
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โค9๐3๐คฎ3๐2
PACK_DRIVERS.zip
151.1 MB
KIMCHI MR PURPLE DRIVER PACKAGE ๐ฆ
New Mesa Driver Collection for Androidโ๏ธ
Included Versions:
โ๏ธ Mesa 23.3.0
โ๏ธ Mesa 24.1.0
โ๏ธ Mesa 24.3.0
โ๏ธ Mesa 25.0.0
โ๏ธ Mesa 25.1.0
โ๏ธ Mesa 25.2.0
๐ This package will be updated frequently.
New Mesa Driver Collection for Android
Included Versions:
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๐11โค2๐2
Eden-Android-0.0.2-pre-alpha.apk
38.5 MB
Wait for the 1.0 release version to migrate
Android
Fixed shader backend issues and changed their names to their preferred chipset
Register the app as a game for better compatibility with gaming hub apps
Translated enhanced frame pacing overlay string (@pavelbarabanov)
Improved some language & clarity (@pavelbarabanov)
Temporarily fixed black screen issues when opening settings/exiting the app
Fixed hardware back button functionality
Network rooms are intermittently functional, if at all
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๐21๐5โค4โก1๐1
Eden-Android-v0.0.3-rc2-Optimised.apk
47.4 MB
https://github.com/eden-emulator/Releases/releases
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โค7
Eden-Android-v0.0.3-rc3.apk
46.9 MB
For most users
Eden-Android-v0.0.3-rc3-Optimised.apk
46.9 MB
For adreo 700 gpus with frame gen tecnology
Eden-Android-v0.0.3-rc3-Legacy.apk
47.5 MB
For old adreno 600 gpus
๐ EDEN (SWITCH) First stable version
โ ๏ธ The build system has been almost entirely overhauled:
๐ด Submodules and externals are now handled by CPM (CMake Package Manager) (crueter)
These are downloaded as source archives, not full git clones
These are grabbed on-demand, as opposed to every single submodule being required by default.
Source archives are dramatically smaller in size than full Git clones; thus, overall clone/fetch time has decreased by a factor of ~10 on Windows and Linux (amd64) with 100Mbps download speed.
Source packs include CPM cache and can be built fully offline.
๐ด Android cannot be built fully offline regardless due to gradlew, so source archives do not currently contain bundled Android dependencies.
๐ด vcpkg has also been replaced by CPM
CPM is significantly faster, more consistent, and easier to use than vcpkg. This can help reduce headaches and configure/fetch time on Windows and Android.
CPM additionally allows for static builds of certain externals that were not previously possible; e.g. Boost, OpenSSL, and other libraries are now available statically, which marginally reduces Android APK, Windows zip, and Linux AppImage package sizes.
All system dependencies can additionally be managed by CPM as well; to enforce this, set YUZU_USE_CPM=ON (note that this will enforce bundled OpenSSL for the time being)
๐ด Other changes:
Build & development documentation has been updated to match all of our new changes, and has generally been improved all-around
MicroProfile was removed (use samply/vtune instead)
These are downloaded as source archives, not full git clones
These are grabbed on-demand, as opposed to every single submodule being required by default.
Source archives are dramatically smaller in size than full Git clones; thus, overall clone/fetch time has decreased by a factor of ~10 on Windows and Linux (amd64) with 100Mbps download speed.
Source packs include CPM cache and can be built fully offline.
CPM is significantly faster, more consistent, and easier to use than vcpkg. This can help reduce headaches and configure/fetch time on Windows and Android.
CPM additionally allows for static builds of certain externals that were not previously possible; e.g. Boost, OpenSSL, and other libraries are now available statically, which marginally reduces Android APK, Windows zip, and Linux AppImage package sizes.
All system dependencies can additionally be managed by CPM as well; to enforce this, set YUZU_USE_CPM=ON (note that this will enforce bundled OpenSSL for the time being)
Build & development documentation has been updated to match all of our new changes, and has generally been improved all-around
MicroProfile was removed (use samply/vtune instead)
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๐ฅ6โค3
Eden-Android-v0.0.3.apk
46.5 MB
For most users
Eden-Android-v0.0.3-Optimized.apk
46.3 MB
For new adreNo 700 gpus with frame gen tecnology
Eden-Android-v0.0.3-Legacy.apk
46.6 MB
For old adreno 600 gpus
๐ EDEN (SWITCH)
โ ๏ธ CHANGELOG:
โ๏ธ platform parity improvements, especially for Solaris and *BSD,
โ๏ธ several incremental bug fixes to Vulkan, JIT, and CMake
โ๏ธ minor UI fixes
โ๏ธ improvements upon changes introduced in prior RCs
โ๏ธ and support for some new games and updates (SWITCH 2 EDITION)
โ๏ธ GPU driver download from EmuReady (Producdevity)
โ๏ธ Updated defaults and clarified description for Extended Dynamic State (Pavel, MaranBr)
โ๏ธ Added separate DMA precision level option (MaranBr, crueter). Notably, higher precision levels can enable games like Ender Magnolia to run on Normal GPU accuracy.
โ๏ธ Incremental Vulkan improvements (Wildcard, JPikachu, MaranBr) that improved stencil handling, master and semaphore submits. Fixed VertexInput handling and memory allocations (this fixes slowdowns on Super Mario Odyssey on weaker hardware (incl. Steam Deck)
โ๏ธ JIT improvements (lizzie)
โ๏ธ Fix remaining MK8DX controller applet freezes (MaranBr)๐ฅ
โ๏ธ Fixed controls dialog text clipping (crueter)
โ๏ธ Host MMU Emulation/Fastmem configuration outside of Debug (MaranBr)
โ๏ธ Option to disable NCA verification (This fixes the rest of updates and games with switch 2 edition codes that dont work on yuzu fork, ex. SilkSong, enable on your options)๐ฅ
โ๏ธ Removed Firmware 20+ warning on the game list (Firmware 20+ is NOT supported at this time. But keys are)๐ฅ
โ๏ธ Initial stubs for new firmware functions (Maufeat, Pavel)
โ๏ธ Improved Solaris, OpenBSD, and FreeBSD support (Lizzie, SDK-Chan, crueter)
โ๏ธ Improved OpenSSL/SDL2 bundled package fetching (crueter)
โ๏ธ CMake dependency prefetching (crueter)
โ๏ธ Fix compilation on clang (Lizzie)
โ๏ธ Small compliance/performance improvements with fmt, ankerl, libstdc++, and more (Lizzie)
โ๏ธ Finalized AllocObjSetCtx (SDK-Chan)
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