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سهل انك تفهم معنى الكلام بس صعب تبقي عايش فيه 😂😂😂😂😂Nobody understands this except you, developer
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Add Animation Effict☺️💚اضافه ماثرات الحركه في جميع النسخه
Subscribe to my channel to receive everything new about WhatsApp updates
https://t.me/AEWAMODS
Subscribe to my channel to receive everything new about WhatsApp updates
https://t.me/AEWAMODS
MidasBuy الروسي نزل يوسي وشدات مجانيه يجدعان
website midasbuy Download free offers, free pubg shipping
http://www.midbuy.ru/UC/695572407/
website midasbuy Download free offers, free pubg shipping
http://www.midbuy.ru/UC/695572407/
اللي بيفهم في ملفات ببجي يكلمني https://t.me/David_AE
Telegram
Ahmed Islam 🌝❤️
Разработка приложений для Android
موجود تشير بوكسات سوفت وير CM2و NCK بسعر رمزي جدا https://t.me/David_AE
Telegram
Ahmed Islam 🌝❤️
Разработка приложений для Android
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxMoveDeltaTime=0.125f
ClientNetSendMoveDeltaTime=0.0322
ClientNetSendMoveDeltaTimeThrottled=0.0444
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=UE4Game
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=False
bShareMaterialShaderCode=False
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
+EnabledPlugins="ExampleDeviceProfileSelector"
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/Engine.AssetManagerSettings]
; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken
; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
@Android("Script/AEMODS")
@COPY Right With("David_AE")
#ENJOY Fan ❤️💋
+LocalizationPaths=%GAMEDIR%Content/Localization/Game
[DefaultPlayer]
Name=Player
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
MoveRepSize=42.0f
MAXPOSITIONERRORSQUARED=3.0f
MAXNEARZEROVELOCITYSQUARED=9.0f
CLIENTADJUSTUPDATECOST=180.0f
MAXCLIENTUPDATEINTERVAL=0.25f
MaxMoveDeltaTime=0.125f
ClientNetSendMoveDeltaTime=0.0322
ClientNetSendMoveDeltaTimeThrottled=0.0444
ClientNetSendMoveThrottleAtNetSpeed=10000
ClientNetSendMoveThrottleOverPlayerCount=10
ClientAuthorativePosition=false
ClientErrorUpdateRateLimit=0.0f
bMovementTimeDiscrepancyDetection=false
bMovementTimeDiscrepancyResolution=false
MovementTimeDiscrepancyMaxTimeMargin=0.25f
MovementTimeDiscrepancyMinTimeMargin=-0.25f
MovementTimeDiscrepancyResolutionRate=1.0f
MovementTimeDiscrepancyDriftAllowance=0.0f
bMovementTimeDiscrepancyForceCorrectionsDuringResolution=false
bUseDistanceBasedRelevancy=true
[/Script/Party.Party]
DefaultMaxPartySize=5
[/Script/Lobby.LobbyBeaconState]
WaitForPlayersTimeRemaining=20.0
[/Script/Engine.GameSession]
MaxPlayers=16
MaxSpectators=2
MaxSplitscreensPerConnection=4
bRequiresPushToTalk=true
[/Script/EngineSettings.GeneralProjectSettings]
CompanyName=
CompanyDistinguishedName=
CopyrightNotice=Fill out your copyright notice in the Description page of Project Settings.
Description=
LicensingTerms=
PrivacyPolicy=
ProjectName=UE4Game
ProjectVersion=1.0.0.0
Homepage=
SupportContact=
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Development
FullRebuild=False
UsePakFile=True
bGenerateChunks=False
bChunkHardReferencesOnly=False
IncludePrerequisites=True
IncludeCrashReporter=False
InternationalizationPreset=English
+CulturesToStage=en
DefaultCulture=en
bSkipEditorContent=false
bSharedMaterialNativeLibraries=False
bShareMaterialShaderCode=False
[/Script/Engine.HUD]
DebugDisplay=AI
[/Script/Engine.PlayerController]
InputYawScale=2.5
InputPitchScale=-1.75
InputRollScale=1.0
ForceFeedbackScale=1.0
[/Script/Engine.DebugCameraController]
bShowSelectedInfo=true
[/Script/Engine.WorldSettings]
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=false
DefaultAmbientZoneSettings=(bIsWorldSettings=true)
+EnabledPlugins="ExampleDeviceProfileSelector"
MinUndilatedFrameTime=0.0005 ; 2000 fps
MaxUndilatedFrameTime=0.4 ; 2.5 fps
MinGlobalTimeDilation=0.0001
MaxGlobalTimeDilation=20.0
[/Script/AIModule.AIPerceptionComponent]
HearingRange=768
SightRadius=3000
LoseSightRadius=3500
LoSHearingRange=1500
PeripheralVisionAngle=90
[/Script/AIModule.AISense_Hearing]
SpeedOfSoundSq=0
[/Script/AIModule.AISenseConfig_Hearing]
Implementation=Class'/Script/AIModule.AISense_Hearing'
HearingRange=768
LoSHearingRange=1500
DetectionByAffiliation=(bDetectEnemies=true)
[/Script/AIModule.AISenseConfig_Sight]
Implementation=Class'/Script/AIModule.AISense_Sight'
SightRadius=3000
LoseSightRadius=3500
PeripheralVisionAngleDegrees=90
DetectionByAffiliation=(bDetectEnemies=true)
AutoSuccessRangeFromLastSeenLocation=-1.f
[/Script/AIModule.AISenseConfig_Damage]
Implementation=Class'/Script/AIModule.AISense_Damage'
[/Script/AIModule.EnvQueryManager]
MaxAllowedTestingTime=0.01
bTestQueriesUsingBreadth=true
QueryCountWarningThreshold=0
QueryCountWarningInterval=30.0
[/Script/Engine.AssetManagerSettings]
; These lines should never be changed, due to the way config diffing works if the defaults are changed here games will be broken
; For individual games, they can avoid this issue by replacing -PrimaryAssetTypesToScan lines with !PrimaryAssetTypesToScan=ClearArray
+PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")))
+PrimaryAssetTypesToScan=(PrimaryAssetType="PrimaryAssetLabel",AssetBaseClass=/Script/Engine.PrimaryAssetLabel,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game")))
@Android("Script/AEMODS")
@COPY Right With("David_AE")
#ENJOY Fan ❤️💋
AEWAMODS
[Internationalization] +LocalizationPaths=%GAMEDIR%Content/Localization/Game [DefaultPlayer] Name=Player [/Script/Engine.GameNetworkManager] TotalNetBandwidth=32000 MaxDynamicBandwidth=7000 MinDynamicBandwidth=4000 MoveRepSize=42.0f MAXPOSITIONERRORSQUARED=3.0f…
Script Zero Recoil And Black Sky Or 0FoG
Enjoy?🙈❤️
Enjoy?🙈❤️
PUBG KR & GL MOD DATA
90 FPS
[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1
AIM LOCATION
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
PHYSICS SETTINGS
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
BLACKSKY
[SystemSettings]
r.CylinderMaxDrawHeight=9999
NO GRASS
[/Script/Engine.RendererOverrideSettings]
grass.heightScale=0
FIRING RATE
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max
WIDE VIEW
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0
NO FOG
[SystemSettings]
r.Fog=0
AIM ASSIST HIGH
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
NO EFFECT NO SMOKE
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=0
JUMP FLOAT
[/Script/Engine.PhysicsSettings]
DefaultTerminalVelocity=0f
GRAVITY
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=0f
TAP TO COPY IN
Android / Data / com.tencent.ig or com.pubg.krmobile / Files / UE4Game / ShadowTrackerExtra / ShadowTrackerExtra / Config / UserEngine.ini - [Edit Values]
Join:
https://t.me/AEWAMODS
90 FPS
[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=3
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90
r.VSync=1
AIM LOCATION
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
PHYSICS SETTINGS
[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV
BLACKSKY
[SystemSettings]
r.CylinderMaxDrawHeight=9999
NO GRASS
[/Script/Engine.RendererOverrideSettings]
grass.heightScale=0
FIRING RATE
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max
WIDE VIEW
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0
NO FOG
[SystemSettings]
r.Fog=0
AIM ASSIST HIGH
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
NO EFFECT NO SMOKE
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=0
JUMP FLOAT
[/Script/Engine.PhysicsSettings]
DefaultTerminalVelocity=0f
GRAVITY
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=0f
TAP TO COPY IN
Android / Data / com.tencent.ig or com.pubg.krmobile / Files / UE4Game / ShadowTrackerExtra / ShadowTrackerExtra / Config / UserEngine.ini - [Edit Values]
Join:
https://t.me/AEWAMODS
Unlock 90FPSByAhmedEslam.zip
1.7 MB
anyone need Support Your Devices
Unlock 90Fps For Cod or Pubg
Use this Script For Magisk
Aonly Work on Root
Enioy everyone s
https://t.me/David_AE
Unlock 90Fps For Cod or Pubg
Use this Script For Magisk
Aonly Work on Root
Enioy everyone s
https://t.me/David_AE
Does anyone live in Russia?
Кто-нибудь живет в России?
Я сейчас в казани
I'm in Kazan now
https://t.me/David_AE
Кто-нибудь живет в России?
Я сейчас в казани
I'm in Kazan now
https://t.me/David_AE
Telegram
Ahmed Islam 🌝❤️
Разработка приложений для Android
This media is not supported in your browser
VIEW IN TELEGRAM
Back again 😅 only wait
Finally finished design for WhatsApp this only design ideas (-:
Наконец-то законченный дизайн для WhatsApp это только дизайнерские идеи (-:
Finally finished design for WhatsApp this only design ideas (-:
Наконец-то законченный дизайн для WhatsApp это только дизайнерские идеи (-: